public override Node SetUp_Tree() { Node idling = new Idling(); Node running = new Running(); Node crouching = new Crouching(); Node jumping = new Jumping(); Node falling = new Falling(); Node nonAttacked = Node_Selector.Create(crouching, running, idling, jumping, falling); Node attacked = new Attacked(); return(Node_Selector.Create(attacked, nonAttacked)); }
public override Node SetUp_Tree() { Node fall = new Fall_Action(); Node attack = new Attack_Action(); Node skill = new Skill_Action(); Node swap = new Swap_Action(); Node ws1 = new WS_1_Action(); Node ws2 = new WS_2_Action(); Node idle = new Idle_Action(); return(Node_Selector.Create(attack, skill, swap, ws1, ws2, fall, idle)); }
public override Node SetUp_Tree() { Node fall = new Fall_Action(); Node jump = new Jump_Action(); Node run = new Run_Action(); Node attack = new Attack_Action(); Node crouch = new Crouch_Action(); Node skill = new Skill_Action(); Node swap = new Swap_Action(); Node ws1 = new WS_1_Action(); Node ws2 = new WS_2_Action(); Node idle = new Idle_Action(); return(Node_Selector.Create(fall, jump, run, attack, skill, swap, ws1, ws2, crouch, idle)); }