public override NodeViewData CreateNodeViewData(NodeViewData parent, BehaviorNode rootBehavior) { NodeViewData nvd = base.CreateNodeViewData(parent, rootBehavior); nvd.ChangeShape(this.IsEndState ? NodeShape.RoundedRectangle : NodeShape.Rectangle); return(nvd); }
public override NodeViewData CreateNodeViewData(NodeViewData parent, Behaviac.Design.Nodes.BehaviorNode rootBehavior) { NodeViewData nvd = base.CreateNodeViewData(parent, rootBehavior); nvd.ChangeShape(NodeShape.Rectangle); return(nvd); }
public override NodeViewData CreateNodeViewData(NodeViewData parent, BehaviorNode rootBehavior) { NodeViewData nvd = base.CreateNodeViewData(parent, rootBehavior); nvd.ChangeShape(NodeShape.Ellipse); return(nvd); }