private void MenuItem_LoadFile(object sender, RoutedEventArgs e) { OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Filter = "FBX files (*.fbx)|*.fbx"; if (openFileDialog.ShowDialog() == true) { var scene = fbxManager.CreateSceneFromFile(openFileDialog.FileName); if (nodeHierarchy != null) { Window window = nodeHierarchy.Parent as Window; window.Close(); } nodeHierarchy = new NodeHierarchy(); nodeHierarchy.SetNode(scene.GetRootNode()); Window hierarchyWindow = new Window() { Title = "Node Hierarchy", WindowStyle = WindowStyle.ToolWindow, Content = nodeHierarchy }; hierarchyWindow.Show(); hierarchyWindow.Closed += (obj, arg) => { nodeHierarchy = null; }; sceneViewer.ShowScene(nodeHierarchy, scene); } }
public DialogResult ShowDialog(GameDefinition game) { //TODO: Error checking. treeView.Reset(); DefaultState defaultState = new DefaultState(Resources.cd16); TagArchiveObjectViewNodeSource source = new TagArchiveObjectViewNodeSource("Extracted", game, Core.Prometheus.Instance.DocumentManager, DisplayItems.AllExtractedItems, defaultState); source.LoadDependencies = true; NodeHierarchy main = new NodeHierarchy(game.Name + "Tag Library", Resources.folder16); main.NodeSources.Add(source); treeView.AddNodeHierarchy(main); treeView.Initialize(); treeView.SelectedNode = null; return(base.ShowDialog()); }
public void Initialize(ProjectManager projectManager) { this.projectManager = projectManager; this.projectManager.Project.TemplateReverting += Project_TemplateReverting; treeView.Reset(); // Initialize the NodeHierarchies. treeView.TreeEmptyText = ""; treeView.TreeEmptyIcon = null; NodeHierarchy main = new NodeHierarchy(projectManager.Project.MapName, Resources.cabinet16); main.NodeSources.Add(CreateProjectNodeSource()); // Add the node hierarchies to the TreeView. treeView.AddNodeHierarchy(main); // And... this one shouldn't need any explaination... treeView.Initialize(); treeView.LabelEdit = true; }
public void InitializeHierarchy(NodeHierarchy hierarchy) { this._hierarchy = hierarchy; AfterHierarchyInitalized(); }
protected void Initialize(GameDefinition game) { Cursor previousCursor = Cursor; try { if (!silentGameSelect) { Cursor = Cursors.WaitCursor; Refresh(); curtain.Show(this); } currentGame = game; treeView.Reset(); extractionQueue.Clear(); UpdateExtractionButton(); if (game.GlobalTagLibrary == null) { treeView.TreeEmptyText = "The Tag Library for " + game.Name + " was not found."; treeView.TreeEmptyTextColor = Color.Red; treeView.TreeEmptyIcon = Resources.error64; treeView.Reset(); } else { // Figure out which method we will use to create the node sources, based on our current View. if (View == TagView.Tags) { // Initialize the NodeHierarchies. treeView.TreeEmptyText = ""; treeView.TreeEmptyIcon = null; NodeHierarchy main = new NodeHierarchy(game.Name + " Tag Library", Resources.cabinet16); if (DisplayMode == LibraryDisplayMode.Split) { main.NodeSources.Add(SetupExtractedSource()); NodeHierarchy unextracted = new NodeHierarchy("Unextracted Tags", Resources.cd16); NodeSource unextractedSource = SetupUnextractedSource(); if (unextractedSource.ContainsNodes) { unextracted.NodeSources.Add(unextractedSource); } treeView.AddNodeHierarchy(main); treeView.AddNodeHierarchy(unextracted); } else { NodeSource mergedSource = SetupMergedSource(); if (mergedSource.ContainsNodes) { main.NodeSources.Add(mergedSource); } treeView.AddNodeHierarchy(main); } } else { // Initialize the NodeHierarchies. treeView.TreeEmptyText = ""; treeView.TreeEmptyIcon = null; NodeHierarchy main = new NodeHierarchy(game.Name + " Tag Library", Resources.cabinet16); if (DisplayMode == LibraryDisplayMode.Split) { main.NodeSources.Add(SetupExtractedObjectViewSource()); NodeHierarchy unextracted = new NodeHierarchy("Unextracted Objects", Resources.cd16); unextracted.NodeSources.Add(SetupUnextractedObjectViewSource()); treeView.AddNodeHierarchy(main); treeView.AddNodeHierarchy(unextracted); } else { main.NodeSources.Add(SetupExtractedObjectViewSource()); main.NodeSources.Add(SetupUnextractedObjectViewSource()); treeView.AddNodeHierarchy(main); } } treeView.Initialize(); } treeView.SelectedNode = null; } finally { if (!silentGameSelect) { curtain.Fade(); Cursor = previousCursor; } } }