Esempio n. 1
0
 public static void GenerateNodesClass(List <Node> nodes, string nodeNames, NodeEffects effect, int value, string nodeText, NodeEffectTypes notableEffectType)
 {
     foreach (Node n in nodes)
     {
         if (!n.notable)
         {
             n.Name = nodeNames;
             n.values.Add(new NodeValues()
             {
                 effect = effect, value = value, text = nodeText
             });
         }
         else
         {
             GetNotable(new NodeEffectTypes[] { notableEffectType }).Invoke(new ClusterGenerator(), new object[] { n });
         }
     }
 }
Esempio n. 2
0
    private NodeMB CreateNode(NodeType type, int x, int y)
    {
        // Instantiate node prefab
        NodeMB node = Instantiate(nodePrefab).GetComponent <NodeMB>();

        Assert.IsTrue(node != null);

        // Set the node variables
        node.type       = type;
        node.effect     = NodeEffects.GetEffect(type);
        node.NodeSprite = SpriteManagerMB.GetNodeSprite(type);

        // Set node position
        node.transform.parent   = transform;
        node.transform.position = x * Vector3.right + y * Vector3.up;

        // Add node to array
        node.x    = x;
        node.y    = y;
        node.name = "Node X " + x + " Y " + y;

        return(node);
    }
Esempio n. 3
0
 public float GetNodes(NodeEffects effect)
 {
     return(takenNodeValues.Any(p => p.effect == effect) ? (float)takenNodeValues.Where(p => p.effect == effect).Sum(p => p.value) : 0);
 }