// Changing game mode
    void ChangeModeButton()
    {
        Debug.Log("Mode Changing");
        Debug.Log("Previous Mode: " + GameMode);

        if (GameMode == GameConstants.Mode_Game)
        {
            GameMode = GameConstants.Mode_Sandbox;
            Debug.Log("Showing All Node Utilities");
            NewNodeController.ShowingNodeUtilityGroup(GameObject_NodeUtilityGroup, GameObject_NodeGroup);
        }
        else if (GameMode == GameConstants.Mode_Sandbox)
        {
            GameMode = GameConstants.Mode_Game;
            Debug.Log("Destroying All Node Utilities");
            NewNodeController.DestoryNodeUtilityGroup(GameObject_NodeGroup);
        }
        else
        {
            Debug.Log("Invalid Game Mode, Initializing Game Mode Now");
            GameMode = GameConstants.Mode_Game;
            NewNodeController.DestoryNodeUtilityGroup(GameObject_NodeGroup);
        }

        TestPrint();

        Debug.Log("Current Mode: " + GameMode);
    }