Esempio n. 1
0
        public static GUIContent[] GetGUIContents(NoLabelIcon noLabelIcon)
        {
            var methodInfo = GetMethodInfo_IconContent();

            object[] parameters = new object[] { "sv_icon_dot" + noLabelIcon.ToString() + "_pix16_gizmo" };

            int length = (int)LabelIcon.Length;

            GUIContent[] contents = new GUIContent[length];

            for (int i = 0; i < length; i++)
            {
                contents[i] = methodInfo.Invoke(null, parameters) as GUIContent;
            }

            return(contents);
        }
Esempio n. 2
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 /// <summary>
 /// 设置游戏对象的 Selection Icon
 /// </summary>
 /// <param name="gameObject"></param>
 /// <param name="labelIcon">Selection Icon 类型:不带文件</param>
 public static void SetSelectionIcon(UnityEngine.Object obj, NoLabelIcon noLabelIcon)
 {
     SetSelectionIcon(obj, GetGUIContent(noLabelIcon).image as Texture2D);
 }
Esempio n. 3
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        public static GUIContent GetGUIContent(NoLabelIcon noLabelIcon)
        {
            var methodInfo = GetMethodInfo_IconContent();

            return(methodInfo.Invoke(null, new object[] { "sv_icon_dot" + noLabelIcon.ToString() + "_pix16_gizmo" }) as GUIContent);
        }