private AnimController animController; // The animation controller // Use this for initialization void Awake() { // Assign some vars noGravityScript = GetComponent <NoGravityPhysicsStuff> (); animController = GetComponent <AnimController> (); rigBody = GetComponent <Rigidbody> (); canGrab = false; }
void Awake() { noGravityScript = GetComponent <NoGravityPhysicsStuff> (); }