public HomeController() { //Instantiate a UserFactory object that is immutable (READONLY) //This establishes the initial DB connection for us. ninjaFactory = new NinjaFactory(); dojoFactory = new DojoFactory(); }
public IActionResult Ninjas() { ninjaFactory = new NinjaFactory(); List <Dictionary <string, object> > data = ninjaFactory.ViewAll(); return(View(data)); }
public MainController(NinjaFactory nFactory, DojoFactory dFactory) { // Instantiate a NinjaFactory & DojoFactory object that is ummutable (READONLY) // This establishes the initial DB connection. _ninjaFactory = nFactory; _dojoFactory = dFactory; }
public IActionResult AddNinja(Ninja ninja) { ninjaFactory = new NinjaFactory(); TryValidateModel(ninja); ViewBag.Error = ModelState; ninjaFactory.AddNinja(ninja); return(RedirectToAction("Ninjas")); }
static void Main(string[] args) { var ninjaFactory = new NinjaFactory(); var data = new Data(); var fieldFactory = new FieldFactory(); var inputReader = new ConsoleReader(); var inputWriter = new ConsoleWriter(); Engine start = new Engine(ninjaFactory, data, fieldFactory, inputReader, inputWriter); start.Run(); }
public HomeController() { dojoFactory = new DojoFactory(); ninjaFactory = new NinjaFactory(); dojoFactory.FindRogue(); }
public DojoController(DojoFactory _dojofactory, NinjaFactory _ninjafactory) { dojoFactory = _dojofactory; ninjaFactory = _ninjafactory; }
public NinjasController() { ninjaFactory = new NinjaFactory(); }
public HomeController() { ninjaFactory = new NinjaFactory(); }
public LeagueController(DojoFactory dfactory, NinjaFactory nfactory) { _dojofactory = dfactory; _ninjafactory = nfactory; }
public HomeController(DojoFactory dFactory, NinjaFactory nFactory) { _dojoFactory = dFactory; _ninjaFactory = nFactory; }
public NinjaController(NinjaFactory connect) { ninjaFactory = connect; }
public DojoLeagueController() { dojoFactory = new DojoFactory(); ninjaFactory = new NinjaFactory(); }
public HomeController() { dojoFactory = new DojoFactory(); ninjaFactory = new NinjaFactory(); }
public DojoController(NinjaFactory nFactory, DojoFactory dFactory) { _dojoFactory = dFactory; _ninjaFactory = nFactory; }
public NinjaController(NinjaFactory ninjaFactory) { _ninjaFactory = ninjaFactory; }
public DojoController() { ninjaFactory = new NinjaFactory(); dojoFactory = new DojoFactory(); }
public LeagueController() { _ninjafactory = new NinjaFactory(); _dojofactory = new DojoFactory(); }