// Use this for initialization void Start() { ninjaScript = ninjaObject.GetComponent <NinjaAI>(); gameManagerScript = rig.GetComponent <_GameManager>(); playerSwordTriggerScript = playerSword.GetComponent <PlayerSwordTrigger>(); //currentSword = this.GetComponent<GameObject>(); }
private void Start() { ninjaAIScript = ninja.GetComponent <NinjaAI>(); }
// Use this for initialization void Start() { ninjaScript = ninjaObject.GetComponent <NinjaAI>(); gameManagerScript = rig.GetComponent <_GameManager>(); }
private void Start() { ninjaScript = ninjaObject.GetComponent <NinjaAI>(); origin = cameraRigTransform.position; }
private void Start() { ninjaAIScript = ninja.GetComponent <NinjaAI>(); gameManagerScript = rig.GetComponent <_GameManager>(); }
// Use this for initialization void Start() { ninjaScript = ninjaObject.GetComponent <NinjaAI>(); }