public virtual void AttackDetect(Ninja plr) { bool multiHitFlag = false; string hitText; //std::stringstream log; bool hitflag = true; int atkLen; int spI=0; int spJ=0; int hbLen=4; SPoint[] plBox; SPoint[][] spBox; float[] plAng ={0, Mathf.PI/2, Mathf.PI, -Mathf.PI/2}; int il = 0; il = attackBox.trackList[fHelper.atkType].iLength;//num of tracks AttkTrack aBox = new AttkTrack(); int polyHit=-1; plBox = plr.GetHitBox();//loads victim hitbox into plBox //each side is made from the vertices [i] and [+1] int numPoly = 0; //number of polygons in a track; int pInd = 0;//polygon index SPoint[] pHdr = new SPoint[8]; il = 1; if(!atkTmr.IsReady()){//only continue if an attack is out //attack checks for(int t=0;t<il;t++){//iterate through all sub tr //if(plr.CharName().CompareTo("PsySword")==0) // int ds=2;//checkpt if((fHelper.seqInd!=0)&&((fHelper.seqInd-1)!=t)){ hitflag=false;//do nothing, for now }else { aBox= new AttkTrack(); aBox.noHit=false; if(attackBox.trackList[fHelper.atkType].trackType==AttkBox.FLASH){ if(fHelper.frame>lastFlash){ for(AttkVtx av = attackBox.trackList[fHelper.atkType].aVtx[0][0]; av!=null;av=av.next){ if((av.frame==lastFlash)&&(av.next!=null)){ lastFlash=av.next.frame; attackBox.flashAtkRdy=true; attackBox.ResetHits (fHelper.atkType); while(av.next!=null) av=av.next; //av=null;//force exit } } } } attackBox.FetchFrame(fHelper.atkType, atkTmr.GetLen(), fHelper.frame, t, new SPoint(GetPos().x, GetPos().y), fHelper.IsFacingRight(), aBox);//fetches frame into aBox //aBox has its polygons separated into different tracks for efficiency //make a new SPoint array, spBox, to use checkAxis. hitflag=true; if(aBox.noHit==false){ //if(plr.CharName().CompareTo("PsySword")==0) // int d2s=2;//checkpt spBox=new SPoint[aBox.iLength][]; for(int i=0;i<aBox.iLength;i++) spBox[i]=new SPoint[aBox.jLength[i]]; aBox.FetchSPArr(spBox); if(ClashCheck(plr, spBox, aBox.atkAng)){ SPoint p1Vel = new SPoint(GetPos().x - plr.GetPos().x, GetPos().y - plr.GetPos().y).GetNormal(); float cRat = 0.2f; stats.motion.vel.x = p1Vel.x*cRat; stats.motion.vel.y = p1Vel.y*cRat; plr.stats.motion.vel.x = -p1Vel.x*cRat; plr.stats.motion.vel.y = -p1Vel.y*cRat; fHelper.airborne = true; plr.fHelper.airborne = true; return; } numPoly=aBox.iLength; bool hitCheck = false; for(pInd=0;pInd<numPoly;pInd++){//iterate per poly hitflag=true; atkLen = aBox.GetJlength(pInd); for(int j = 0; j < atkLen; j++) if(!CheckAxis(aBox.aVtx[pInd][j].pos, aBox.atkAng[pInd][j], plBox, spBox[pInd], hbLen, aBox.GetJlength(pInd)) ) //no axis intersection hitflag = false; if(hitflag)//test on the axis of the player hit box to confirm for(int j = 0; j < 4; j++) if(!CheckAxis(plBox[j], plAng[j], plBox, spBox[pInd], hbLen, aBox.GetJlength(pInd))) //no axis intersection hitflag = false; if(hitflag) hitCheck=true; } hitflag=hitCheck; //log.str(std::string()); /* for(int i=0;i<aBox.iLength;i++){//tidy up if(!aBox.noHit) delete [] spBox[i]; } if(aBox.iLength==0){ int ee = 2; //log.str(std::string()); } else if(!aBox.noHit){//make sure it was hit if(aBox.iLength>1) delete [] spBox; else delete spBox; spBox=NULL; }*/ }else hitflag=false;//abandon if(hitflag){ AttkData retOb = new AttkData(aBox.GetJlength(t));//initilize for holding vals Attack(plr, t, aBox, retOb); if(!retOb.noHit){ plr.GetHit(retOb); multiHitFlag=true; t=il;//force exit; one track hit } } } } } //seems the ideal place to determine pushback //if the difference in z is less than their average width if((Mathf.Abs(plr.GetPos().x-GetPos().x) < (plr.stats.size.x+stats.size.x)/2 ) &&(Mathf.Abs(plr.GetPos().y-GetPos().y) < (plr.stats.size.y+stats.size.y)/2) &&(!fHelper.airborne)&&(!plr.fHelper.airborne)) if(plr.GetPos().x-GetPos().x>0){ stats.motion.move.x-=0.1f; plr.stats.motion.move.x+=0.1f;} else{ stats.motion.move.x+=0.1f; plr.stats.motion.move.x-=0.1f;} }