////////////////

		public void LoadGameMode() {
			if( LicensesMod.Config.DebugModeInfo ) {
				LogHelpers.Alert( "Loading game mode..." );
			}

			NihilismAPI.InstancedFiltersOn();
			NihilismAPI.OnSyncOrWorldLoad( ( isSync ) => {
				if( isSync ) { return; }
				this.LoadNihilismFilters();
				NihilismAPI.NihilateCurrentWorld( true );
			}, 0f );

			LoadHooks.AddWorldLoadEachHook( () => {
				if( LicensesMod.Config.RemoveRewardsGrinding ) {
					RewardsPointsConfig rewConfig = ModContent.GetInstance<RewardsPointsConfig>();
					rewConfig.GrindKillMultiplier = 0f;
				}
				if( LicensesMod.Config.ForceSpawnWayfarer ) {
					RewardsAPI.SpawnWayfarer( false );
				}
				
				this.LoadLicensePacks();
			} );

			this.PostLoadGameMode();

			if( LicensesMod.Config.DebugModeInfo ) {
				LogHelpers.Alert( "Finished loading game mode" );
			}
		}
        ////////////////

        public override void Action(CommandCaller caller, string input, string[] args)
        {
            var myworld = ModContent.GetInstance <NihilismWorld>();

            if (NihilismAPI.NihilateCurrentWorld(false))
            {
                caller.Reply("Current world is nihilated. Type /nih-off to revert.", Color.YellowGreen);
            }
            else
            {
                caller.Reply("Current world is already nihilated.", Color.Yellow);
            }
        }