public void OnGoblinClick() { showingExplorers = false; currentNightmare = NightmareEnum.GOBLIN; selectedTalent = TalentEnum.SIGHT_RANGE; ReloadTalents(); }
public void OnCryoClick() { showingExplorers = false; currentNightmare = NightmareEnum.CRYO; selectedTalent = TalentEnum.SIGHT_RANGE; ReloadTalents(); }
void Awake() { showingExplorers = true; currentExplorer = ExplorerEnum.DOUBLE_JUMP; currentNightmare = NightmareEnum.GHAST; sceneButtons = new Dictionary <TalentEnum, TalentButton>(); foreach (TalentButton button in FindObjectsOfType <TalentButton>()) { sceneButtons[button.selectedTalent] = button; } ReloadTalents(); selectedTalent = TalentEnum.SIGHT_RANGE; HandleTalentDisplayPanel(); }