Esempio n. 1
0
        void SetLabel(long gold, NguiLabelAdapter adapter)
        {
            adapter.Text(gold);
            var labelStyle = gold >= 0 ? WinLabelStyle : LoseLabelStyle;

            SetLabelStyle(adapter, labelStyle);
            adapter.gameObject.SetActive(true);
        }
Esempio n. 2
0
        protected void SetLabelStyle(NguiLabelAdapter labelAdapter, LabelStyle style)
        {
            var label = labelAdapter.Label;

            if (style.ApplyGradient)
            {
                label.applyGradient  = true;
                label.gradientBottom = style.GradientBottom;
                label.gradientTop    = style.GradientTop;
            }
            if (style.EffectStyle != UILabel.Effect.None)
            {
                label.effectStyle    = style.EffectStyle;
                label.effectColor    = style.EffectColor;
                label.effectDistance = style.EffectDistance;
            }
        }
Esempio n. 3
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        private void CreateItem(AssetBundleInfo info)
        {
            if (!info.Name.Equals(_bundleName))
            {
                return;
            }
            if (_itemView != null)
            {
                Destroy(_itemView.gameObject);
            }
            var go = info.GetAsset <GameObject>();

            if (go == null)
            {
                return;
            }
            go = Instantiate(go);
            var ts      = go.transform;
            var lcScale = ts.localScale;
            var lcPos   = ts.localPosition;
            var lcRot   = ts.localRotation;

            ts.parent        = transform;
            ts.localPosition = lcPos;
            ts.localRotation = lcRot;
            ts.localScale    = lcScale;
            _itemView        = go.GetComponent <GameListItemView>();
            if (_itemView != null)
            {
                _itemView.MainYxView = this;
                _itemView.FreshBtnClickBound(_btn, DefaultBoxWidget, Model.GameState == GameState.Developing);
                if (GameNameLabel != null)
                {
                    GameNameLabel = _itemView.NameLabel;
                }
            }
            else
            {
                YxDebug.LogError("没有GameListItemView", "GameListItem");
            }
            if (GameNameLabel != null)
            {
                GameNameLabel.SetActive(true);
                GameNameLabel.Text(Model.GameName);
            }
        }
Esempio n. 4
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        void SetLabel(NguiLabelAdapter adapter, int score)
        {
            adapter.Text(score);
            var label = adapter.Label;

            if (score < 0)
            {
                label.gradientTop    = Tools.ChangeToColor(0x6FFBF1);
                label.gradientBottom = Tools.ChangeToColor(0x0090FF);
                label.effectColor    = Tools.ChangeToColor(0x002EA3);
            }
            else
            {
                label.gradientTop    = Tools.ChangeToColor(0xFFFF00);
                label.gradientBottom = Tools.ChangeToColor(0xFF9600);
                label.effectColor    = Tools.ChangeToColor(0x831717);
            }

            label.gameObject.SetActive(true);
        }
Esempio n. 5
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 void HideLabel(NguiLabelAdapter adapter)
 {
     adapter.Label.text = string.Empty;
     adapter.gameObject.SetActive(false);
 }
Esempio n. 6
0
        ///// <summary>
        ///// 进入游戏时,显示已下注数值
        ///// </summary>
        ///// <param name="glist"></param>
        //public void SetGroupBet(int[] glist)
        //{
        //    int len = glist.Length;
        //    int labelLen = ZLabels.Length;
        //    for (int i = 0; i < len; i++)
        //    {
        //        if (i >= labelLen) break;
        //        var gold = glist[i];
        //        SetNumLabel(ZLabels[i], gold);
        //        ZBet[i] = gold;
        //    }
        //}


        /// <summary>
        /// 设置label内容
        /// </summary>
        /// <param name="label"></param>
        /// <param name="gold"></param>
        void SetNumLabel(NguiLabelAdapter label, int gold)
        {
            label.Text(gold);
        }