public static float GetArcLength(float fHeight, float fWidth) { float num = fWidth / 2f; float arcRadius = NgUtil.GetArcRadius(fHeight, fWidth); float num2 = num / arcRadius; return(arcRadius * (2f * num2)); }
public static float GetArcRadian(float fHeight, float fWidth) { float num = fWidth / 2f; float arcRadius = NgUtil.GetArcRadius(fHeight, fWidth); float num2 = Mathf.Sin(num / arcRadius); return(num2 * 2f); }