private void FixedUpdate() { var _velocity_Y = characterRigidBody.velocity.y; if (_velocity_Y < 0) { characterAnimator.SetInteger(INT_STATE, (int)CharacterState.Fall); } if (IsGrounded) { AudioManager.Instance.PlaySound(characterSounds.GroundedSound); if (Mathf.Abs(HorizontalAxes) > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Move); } else { NextStateAction.Invoke(CharacterState.Idle); } } if (Mathf.Abs(HorizontalAxes) > 0) { characterRigidBody.velocity = new Vector2(HorizontalAxes * GameInfo.Instance.CharData.Speed, characterRigidBody.velocity.y); } SpriteFlipper.FlipSprite(characterRigidBody, characterSpriteRenderer); }
private void FixedUpdate() { var _velocity = rBody2D.velocity; _velocity.x = Vector2.right.x * speed * HorizontalValue; if (_velocity.x > 0) { playerSprite.flipX = false; } else if (_velocity.x < 0) { playerSprite.flipX = true; } if (IsGrounded) { if (_velocity.x == 0) { NextStateAction.Invoke(PlayerState.Idle); } else { NextStateAction.Invoke(PlayerState.Run); } } else if (_velocity.y < lowYVelosity) { NextStateAction.Invoke(PlayerState.Fall); } rBody2D.velocity = _velocity; }
public void FixedUpdate() { if (characterRigidBody.velocity.y < 0) { characterRigidBody.velocity += Vector2.up * Physics2D.gravity * gravityMultiplyer * Time.deltaTime; } if (JumpAxes > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Jump); } if (IsGrounded) { AudioManager.Instance.PlaySound(characterSounds.GroundedSound); if (Mathf.Abs(HorizontalAxes) > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Move); } else { NextStateAction.Invoke(CharacterState.Idle); } } if (Mathf.Abs(HorizontalAxes) > 0) { characterRigidBody.velocity = new Vector2(HorizontalAxes * GameInfo.Instance.CharData.Speed, characterRigidBody.velocity.y); } SpriteFlipper.FlipSprite(characterRigidBody, characterSpriteRenderer); }
public virtual void OnCollision(Collision2D collision) { if (collision.transform.tag == "Poison" || collision.transform.tag == "Enemy") { NextStateAction.Invoke(PlayerState.Die); } }
private void FixedUpdate() { var _velocity = rBody2D.velocity; if (JumpValue > 0) { if (IsNearLeftWall) { _velocity = Vector2.one * jumpForce; playerSprite.flipX = false; } else if (IsNearRightWall) { _velocity.x = Vector2.one.x * jumpForce * -1; _velocity.y = Vector2.one.y * jumpForce; playerSprite.flipX = true; } } rBody2D.velocity = _velocity; if (_velocity.y < 0) { NextStateAction.Invoke(PlayerState.Fall); } else if (IsGrounded) { NextStateAction.Invoke(PlayerState.Idle); } }
private void Update() { if (Input.GetKeyDown(KeyCode.S)) { if (GameInfo.Instance.CharData.HasFastFall && GameInfo.Instance.CharData.HasReloadedFastFall) { NextStateAction.Invoke(CharacterState.FastFall); } } }
private void FixedUpdate() { if (JumpValue > 0 && (IsNearLeftWall || IsNearRightWall)) { NextStateAction.Invoke(PlayerState.AngleJump); } else if (IsGrounded) { NextStateAction.Invoke(PlayerState.Idle); } }
public virtual void OnTrigger(Collider2D collision) { if (collision.tag == "HappyEnd") { NextStateAction.Invoke(PlayerState.Win); } else if (collision.tag == "Stair") { NextStateAction.Invoke(PlayerState.Climb); } }
private void FixedUpdate() { if (Mathf.Abs(HorizontalAxes) > 0) { characterRigidBody.velocity = new Vector2(HorizontalAxes * speed, characterRigidBody.velocity.y); if (JumpAxes > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Jump); } } }
private void FixedUpdate() { if (IsGrounded) { AudioManager.Instance.PlaySound(characterSounds.GroundedSound); if (Mathf.Abs(HorizontalAxes) > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Move); } else { NextStateAction.Invoke(CharacterState.Idle); } } }
private void FixedUpdate() { var _velocity = rBody2D.velocity; _velocity.y = VerticalValue * speed * Vector2.up.y; _velocity.x = Vector2.right.x * HorizontalValue * speed; rBody2D.velocity = _velocity; if (IsGrounded) { NextStateAction.Invoke(PlayerState.Idle); } else if (!IsGrounded) { NextStateAction.Invoke(PlayerState.Fall); } }
private void FixedUpdate() { if (IsGrounded) { if (Mathf.Abs(HorizontalAxes) > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Move); } if (JumpAxes > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Jump); } } else { NextStateAction.Invoke(CharacterState.Fall); } }
private void FixedUpdate() { if (HorizontalValue != 0) { NextStateAction.Invoke(PlayerState.Run); } else if (JumpValue != 0) { NextStateAction.Invoke(PlayerState.Jump); } else if (VerticalValue < 0) { NextStateAction.Invoke(PlayerState.Duck); } else { var _velocity = rBody2D.velocity; _velocity.x = 0; rBody2D.velocity = _velocity; } }
private void FixedUpdate() { var _velocity = rBody2D.velocity; _velocity.x = Vector2.right.x * speed * HorizontalValue; rBody2D.velocity = _velocity; if (_velocity.x > 0) { playerSprite.flipX = false; } else if (_velocity.x < 0) { playerSprite.flipX = true; } if (VerticalValue >= 0 && !IsCeilingAbove) { colliderToHide.enabled = true; NextStateAction.Invoke(PlayerState.Run); } }
private void Update() { timer -= Time.deltaTime; if (Input.GetKeyDown(KeyCode.S)) { if (GameInfo.Instance.CharData.HasFastFall && GameInfo.Instance.CharData.HasReloadedFastFall) { NextStateAction.Invoke(CharacterState.FastFall); } } if (IsSecondJumpAvaliable) { if (Input.GetKeyDown(KeyCode.Space)) { if (GameInfo.Instance.CharData.HasDoubleJump && GameInfo.Instance.CharData.HasReloadedDoubleJump) { NextStateAction.Invoke(CharacterState.DoubleJump); } } } }
private void FixedUpdate() { if (IsGrounded) { if (Mathf.Abs(HorizontalAxes) > 0) { characterRigidBody.velocity = new Vector2(HorizontalAxes * GameInfo.Instance.CharData.Speed, characterRigidBody.velocity.y); if (DashAxes > Mathf.Epsilon) { if (GameInfo.Instance.CharData.HasDash) { if (GameInfo.Instance.CharData.HasReloadedDash) { NextStateAction(CharacterState.Dash); PlayerUsedDash.Invoke(); } } } if (JumpAxes > Mathf.Epsilon) { NextStateAction.Invoke(CharacterState.Jump); } } else { NextStateAction.Invoke(CharacterState.Idle); } SpriteFlipper.FlipSprite(characterRigidBody, characterSpriteRenderer); } else { NextStateAction.Invoke(CharacterState.Fall); } }