Esempio n. 1
0
        private void karta_Click(object sender, EventArgs e)
        {
            var card = (sender as CardGraphics)?.Owner;

            var walka = new Walka();

            PrepareEnemyCardToFight(kartap);
            walka.Zmiana(kartag, card);
            counter++;


            if (kartag.CombatValue > kartap.CombatValue)
            {
                graczScore++;
            }

            if (graczScore >= 3 && counter == 7)
            {
                TryAgain.Hide();
                NextLvl.Show();
            }
            else if (graczScore < 3 && counter == 7)
            {
                NextLvl.Hide();
                TryAgain.Show();
            }
        }
Esempio n. 2
0
        private void poziom_Click()
        {
            var levelChange = new LvlChange();

            Menu.Hide();
            Poziomy.Hide();
            Pomoc.Hide();
            PrepareLevels();
            levelChange.Change(karta1, karta2, karta3, karta4, karta5, karta6, karta7, kartag, kartap, _currentLevel,
                               Informacje, Nazwa, NextLvl);
            Gra.Show();
            Informacje.Hide();
            NextLvl.Hide();
            TryAgain.Hide();
            counter    = 0;
            graczScore = 0;
            rand       = 7;
        }
Esempio n. 3
0
        private void NextLvl_Click(object sender, EventArgs e)
        {
            var levelChange = new LvlChange();

            if (_currentLevel < 4)
            {
                _currentLevel++;
                levelChange.Change(karta1, karta2, karta3, karta4, karta5, karta6, karta7, kartag, kartap, _currentLevel,
                                   Informacje, Nazwa, NextLvl);
                NextLvl.Hide();
            }
            else if (_currentLevel == 4)
            {
                Gra.Hide();
                Menu.Show();
            }

            counter    = 0;
            graczScore = 0;
            rand       = 7;
        }