public override void Run(GameTime gameTime) { DialogBox.Update(gameTime); if (Skippable) { NextDialogButton.Update(gameTime); } }
public override void DrawUI(SpriteBatch spriteBatch) { DialogBox.Draw(spriteBatch); if (Skippable) { NextDialogButton.Draw(spriteBatch); } }
public override void HandleInput() { DialogBox.HandleInput(); if (Skippable) { NextDialogButton.HandleInput(); } }