public void Handle(NewTurnEventModel message) { _pieceTurn !.Index = _mainGame !.SaveRoot !.PlayOrder.WhoTurn; if (_mainGame.SingleInfo !.SpaceNumber == 0) { _pieceTurn.Number = _mainGame.SaveRoot.PlayOrder.WhoTurn; // i think needs to be this so something can show up. }
void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message) { _currentPiece !.MainColor = _gameContainer.SingleInfo !.Color.ToColor(); //not hooking up to bindings this time. _currentPiece.Visibility = Visibility.Visible; }
void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message) { _ourPiece !.MainColor = _gameContainer.SingleInfo !.Color.ToColor(); }
void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message) { _piece !.MainColor = _mainGame !.SingleInfo !.Color.ToColor(); }
void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message) { _ourPiece !.MainColor = _ourBoard !.PieceForCurrentPlayer(); //hopefully that is it. }