Esempio n. 1
0
 public void Handle(NewTurnEventModel message)
 {
     _pieceTurn !.Index = _mainGame !.SaveRoot !.PlayOrder.WhoTurn;
     if (_mainGame.SingleInfo !.SpaceNumber == 0)
     {
         _pieceTurn.Number = _mainGame.SaveRoot.PlayOrder.WhoTurn; // i think needs to be this so something can show up.
     }
 void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message)
 {
     _currentPiece !.MainColor = _gameContainer.SingleInfo !.Color.ToColor(); //not hooking up to bindings this time.
     _currentPiece.Visibility  = Visibility.Visible;
 }
 void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message)
 {
     _ourPiece !.MainColor = _gameContainer.SingleInfo !.Color.ToColor();
 }
 void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message)
 {
     _piece !.MainColor = _mainGame !.SingleInfo !.Color.ToColor();
 }
 void IHandle <NewTurnEventModel> .Handle(NewTurnEventModel message)
 {
     _ourPiece !.MainColor = _ourBoard !.PieceForCurrentPlayer(); //hopefully that is it.
 }