Esempio n. 1
0
        public override Object execute(TransferObject baseto)
        {
            NewTransferObject to           = (NewTransferObject)baseto;
            string            calleeMethod = to.getCalleeMethod();

            if (calleeMethod.Equals("receiveMessage"))
            {
                int    playerId = to.getInt();
                string message  = to.getString();
                NetworkManager.Instance.ReceiveMessage(playerId, message);
            }
            else if (calleeMethod.Equals("addPlayer"))
            {
                int     playerId            = to.getInt();
                string  playerName          = to.getString();
                int     playerLevel         = to.getInt();
                int     equipedWeaponTypeId = to.getInt();
                float[] position            = to.getFloatArray();
                NetworkManager.Instance.AddPlayer(playerId, playerName, playerLevel, equipedWeaponTypeId, position);
            }
            else if (calleeMethod.Equals("receiveMovement"))
            {
                int     playerId = to.getInt();
                float[] target   = to.getFloatArray();
                NetworkManager.Instance.ReceiveMovement(playerId, target);
            }
            else if (calleeMethod.Equals("receivePlayerInfos"))
            {
                to.getInt(); //ignore userId
                int[]    playerIds            = to.getIntArray();
                string[] playerNames          = to.getStringArray();
                int[]    playerLevels         = to.getIntArray();
                int[]    equipedWeaponTypeIds = to.getIntArray();
                float[]  playerPositions      = to.getFloatArray();
                NetworkManager.Instance.ReceivePlayerInfos(playerIds, playerNames, playerLevels, equipedWeaponTypeIds, playerPositions);
            }
            else if (calleeMethod.Equals("removePlayer"))
            {
                int playerId = to.getInt();
                NetworkManager.Instance.RemovePlayer(playerId);
            }

            return(null);
        }