private void Start() { TG = gameController.GetComponent <NewProcedualTileGen>(); Width = (TG.Chunk_Size / 2); Height = Width / 1.0f; Depth = Height / 1.5f; transform.position = new Vector3(Width, Height, -Depth); }
private void Start() { TG = gameController.GetComponent <NewProcedualTileGen>(); Width = (TG.Chunk_Size / 2) - 0.5f; Depth = (TG.Chunk_Size / 2) - 0.5f; Height = 10; transform.position = new Vector3(Width, Height, Depth); GetComponent <Camera>().orthographicSize = Width + 0.5f; }