Esempio n. 1
0
    void Reset()
    {
        BackgroundSpin.gameObject.SetActive(false);
        StopAllCoroutines();

        MusicController.control.PlayNewClip(StartingMusic);

        CenterHead.ResetObjectSpawner();

        LeftArm.ResetObjectSpawner();
        RightArm.ResetObjectSpawner();
        StopColorCheck_Left  = false;
        StopColorCheck_Right = false;
        LeftArmObject.SetActive(true);
        RightArmObject.SetActive(true);

        LeftEye.ResetObjectSpawner();
        RightEye.ResetObjectSpawner();
        BottomLeftSpawn.ResetObjectSpawner();
        BottomRightSpawn.ResetObjectSpawner();

        LeftEar.GetComponent <NewObjectSpawner> ().ResetObjectSpawner();
        RightEar.GetComponent <NewObjectSpawner> ().ResetObjectSpawner();
        Mouth.GetComponent <NewObjectSpawner> ().ResetObjectSpawner();

        RightArmObject.transform.position = RightArmStartingPosition;
        RightArmObject.transform.rotation = Quaternion.identity;
        LeftArmObject.transform.position  = LeftArmStartingPosition;
        LeftArmObject.transform.rotation  = Quaternion.identity;
        gameObject.transform.position     = CenterStartingPosition;
//		LeftEyeObject.transform.rotation = Quaternion.identity;
//		RightEyeObject.transform.rotation = Quaternion.identity;

        ExitWarp.SetActive(true);
    }
Esempio n. 2
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    void Reset()
    {
        StopAllCoroutines();
        SuperScript.ResetObjectSpawner();

        if (IsEnabled)
        {
            StartCoroutine("C_StartCoroutine");
        }
    }
Esempio n. 3
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    void Reset()
    {
        StopAllCoroutines();
        GetComponent <SpriteRenderer> ().color = startingColor;
        SuperScript.ResetObjectSpawner();

        if (gameObject.activeInHierarchy)
        {
            StartCoroutine("C_ChangingColor");
        }
    }
Esempio n. 4
0
    void Reset()
    {
        StopAllCoroutines();
        EntireRoom.transform.rotation   = Quaternion.identity;
        EntireRoom.transform.position   = RoomPosition;
        LeftSpawner.transform.position  = LeftSpawnPosition;
        RightSpawner.transform.position = RightSpawnPosition;

        O_LeftSpawner.ResetObjectSpawner();
        O_RightSpawner.ResetObjectSpawner();
        O_EndPathSpawner.ResetObjectSpawner();
        EntireRoom.transform.parent = null;
    }
    void Reset()
    {
        StopAllCoroutines();
        gameObject.transform.position = startingPosition;
        gameObject.GetComponent <Rigidbody2D>().velocity = Vector3.zero;
        MonsterManipulation.ResetObjectSpawner();
        gameObject.SetActive(true);
        anim.SetBool("IsMoving", false);
        anim.SetBool("IsJumping", false);
        anim.SetBool("IsShooting", false);
        anim.SetBool("IsDead", false);
        AbleToJump = true;

        StartCoroutine(C_StartAI());
    }