private void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerSprite = player.GetComponent <SpriteRenderer>(); god = GameObject.Find("gOD").GetComponent <NewGodScript>(); print(god.playerRecord); print(god.playerRecord.effectsRecord); record = god.playerRecord.effectsRecord.EffectWithName("Invisible"); }
// Start is called before the first frame update void Start() { aggroRecord = new List <EnemyChaseTimeRec>(); foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) { aggroRecord.Add(new EnemyChaseTimeRec(enemy)); } godTimeForEnemy = 0; playerTrs = GameObject.FindWithTag("Player").transform; gscript = GameObject.Find("gOD").GetComponent <NewGodScript>(); timeBetweenRecords = gscript.timeBetweenRecords; }
// Start is called before the first frame update void Start() { // Create list of gimmicks List <GameObject> tempGimms = new List <GameObject>(); tempGimms.AddRange(GameObject.FindGameObjectsWithTag("gimmick")); tempGimms.AddRange(GameObject.FindGameObjectsWithTag("gimmickNonWall")); // Create list of their initial states List <bool> tempInitialStates = new List <bool>(); foreach (GameObject tempGimm in tempGimms) { tempInitialStates.Add(tempGimm.GetComponent <StateStorage>().state); } // Create updates from these two updates = new UpdatesContainer(tempGimms, tempInitialStates); oldUpdates = new UpdatesContainer(tempGimms, tempInitialStates); oldUpdates = new UpdatesContainer(tempGimms, tempInitialStates); // Makes god reference to the level's godScript god = GameObject.Find("gOD").GetComponent <NewGodScript>(); }
private void Start() { godEnvironment = GameObject.Find("gOD").GetComponent <NewGodScriptEnvironment>(); god = GameObject.Find("gOD").GetComponent <NewGodScript>(); }
// Start is called before the first frame update void Start() { gameOver = GameObject.FindGameObjectWithTag("Player").GetComponent <GameOver>(); god = GameObject.FindGameObjectWithTag("god").GetComponent <NewGodScript>(); godEnvironment = GameObject.FindGameObjectWithTag("god").GetComponent <NewGodScriptEnvironment>(); }
// Start is called before the first frame update void Start() { onMachine = false; god = GameObject.Find("gOD").GetComponent <NewGodScript>(); godEnvironment = GameObject.Find("gOD").GetComponent <NewGodScriptEnvironment>(); }
// Start is called before the first frame update void Start() { gscript = GameObject.FindGameObjectWithTag("god").GetComponent <NewGodScript>(); }