public static bool GamePadButtonDown(Buttons button) { return(NewGamePadState.IsButtonDown(button) && OldGamePadState.IsButtonUp(button)); }
public static bool GamePadButtonPressed(Buttons button) { return(NewGamePadState.IsButtonDown(button)); }
public static bool GamePadButtonDown(Buttons button) { return(NewGamePadState.IsButtonDown(button) && OldGamePadState.IsButtonUp(button)); }
public static bool GamePadButtonPressed(Buttons button) { return(NewGamePadState.IsButtonDown(button)); }