internal void GotoDraw2d(float dt) { SetAmbientLight(Game.ColorFromArgb(255, 255, 255, 255)); Draw2d(dt); NewFrameEventArgs args_ = new NewFrameEventArgs(); args_.SetDt(dt); for (int i = 0; i < clientmodsCount; i++) { clientmods[i].OnNewFrame(this, args_); } mouseleftclick = mouserightclick = false; mouseleftdeclick = mouserightdeclick = false; if ((!issingleplayer) || (issingleplayer && platform.SinglePlayerServerLoaded()) || (!platform.SinglePlayerServerAvailable())) { if (!startedconnecting) { startedconnecting = true; Connect__(); } } }
void window_RenderFrame(object sender, OpenTK.FrameEventArgs e) { UpdateMousePosition(); foreach (NewFrameHandler h in newFrameHandlers) { NewFrameEventArgs args = new NewFrameEventArgs(); args.SetDt((float)e.Time); h.OnNewFrame(args); } window.SwapBuffers(); }
internal void FrameTick(float dt) { NewFrameEventArgs args_ = new NewFrameEventArgs(); args_.SetDt(dt); for (int i = 0; i < clientmodsCount; i++) { clientmods[i].OnNewFrameFixed(this, args_); } for (int i = 0; i < entitiesCount; i++) { Entity e = entities[i]; if (e == null) { continue; } for (int k = 0; k < e.scriptsCount; k++) { e.scripts[k].OnNewFrameFixed(this, i, dt); } } RevertSpeculative(dt); if (guistate == GuiState.MapLoading) { return; } float orientationX = platform.MathSin(player.position.roty); float orientationY = 0; float orientationZ = -platform.MathCos(player.position.roty); platform.AudioUpdateListener(EyesPosX(), EyesPosY(), EyesPosZ(), orientationX, orientationY, orientationZ); playervelocity.X = player.position.x - lastplayerpositionX; playervelocity.Y = player.position.y - lastplayerpositionY; playervelocity.Z = player.position.z - lastplayerpositionZ; playervelocity.X *= 75; playervelocity.Y *= 75; playervelocity.Z *= 75; lastplayerpositionX = player.position.x; lastplayerpositionY = player.position.y; lastplayerpositionZ = player.position.z; }
void window_RenderFrame(object sender, OpenTK.FrameEventArgs e) { UpdateMousePositionArgs a = new UpdateMousePositionArgs(); UpdateMousePosition(a); if (!TouchTest) { foreach (MouseEventHandler h in mouseEventHandlers) { MouseEventArgs args2 = new MouseEventArgs(); args2.SetX(a.mouseCurrentX); args2.SetY(a.mouseCurrentY); args2.SetMovementX((int)a.mouseDeltaX); args2.SetMovementY((int)a.mouseDeltaY); h.OnMouseMove(args2); } } foreach (NewFrameHandler h in newFrameHandlers) { NewFrameEventArgs args = new NewFrameEventArgs(); args.SetDt((float)e.Time); h.OnNewFrame(args); } window.SwapBuffers(); }