void OnCollisionEnter(Collision collision)
    {
        NewEnemyScript TETS = collision.collider.gameObject.GetComponentInParent <NewEnemyScript>();

        if (TETS)
        {
            TETS.ShotReset();
            Destroy(gameObject);
        }
    }
Esempio n. 2
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    void OnCollisionEnter2D(Collision2D collision)
    {
        // Collision with enemy
        NewEnemyScript enemy = collision.gameObject.GetComponent <NewEnemyScript> ();

        if (enemy != null)
        {
            // Kill the enemy
            EnemyHealthScript enemyHealth = enemy.GetComponent <EnemyHealthScript>();
            if (enemyHealth != null)
            {
                enemyHealth.Damage(enemyHealth.hp, 0);
            }
            // AKA deal as much damage as the enemy's health.

            // Deals 1 damage to to the player.
            HealthScript playerHealth = this.GetComponent <HealthScript>();
            if (playerHealth != null)
            {
                playerHealth.Damage(1, 0);
            }
        }
    }
Esempio n. 3
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 void Awake()
 {
     enemyScript = gameObject.GetComponent <NewEnemyScript>();
     maxHp       = hp;
 }