Esempio n. 1
0
    private void ReloadCursorsFromSavedCursors()
    {
        foreach (NewCursorEntry savedEntry in savedCursors)
        {
            NewCursorEntry entry;

            if ((entry = cursorEntries.Find(x => x.SavedAsFileName == savedEntry.SavedAsFileName)) != null) // == precedes &&
            {
                // overload the == operator in NewCursorEntry instead
                // just reload it
                entry.SetCursorPreferences(savedEntry);
                entry.SetSaveState(SaveState.Saved);
            }
            else // re-create it i guess
            {
                // Debug.Log("Recreating");
                // Debug.Log(savedEntry.GetCursorName + " | " + savedEntry.GetCursorColor + " | " + savedEntry.GetCursorSprite.name);
                // Debug.Log(cursorEntries.Find(x => x.GetCursorName == savedEntry.GetCursorName && x.SavedAsFileName == savedEntry.SavedAsFileName));

                // Debug.Log(curCursorName + " | " + savedEntry.isSaveEntry + " | " + savedEntry.GetCursorName + " | " + savedEntry.SavedAsFileName);
                // 850 true 850 850
                NewCursorEntry
                    reloadedCursor =
                    CreateCursor();     // instantiates it, adds it to created cursors list, sets preferences and
                // on click but the sprite is created beforehand so this method isn't as resource heavy
                // check if a cursor with the same shit already exists
                // which is technically being done above?


                reloadedCursor.SavedAsFileName = savedEntry.SavedAsFileName;
                reloadedCursor.SetCursorPreferences(savedEntry);
                reloadedCursor.SetSaveState(SaveState.Saved);
            }
        }
    }
Esempio n. 2
0
    private void LoadCursor(CursorSaveEntry saveEntry) // Load them into saved stuff
    {
        CursorTextureEntry cursorTexture = textureEntries.Find(x => x.GetTextureName == saveEntry.textureName);

        if (cursorTexture == null)
        {
            Debug.LogError("Can not find texture associated with save entry, texture name: " + saveEntry.textureName);
        }
        else
        {
            Input_CursorNameInput(saveEntry.cursorName);

            curSelectedTexture = cursorTexture.GetTexture;

            Sprite loadedCursorSprite = Sprite.Create(cursorTexture.GetTexture,
                                                      new Rect(0f, 0f, curSelectedTexture.width, curSelectedTexture.height), new Vector2(0.5f, 0.5f),
                                                      pixelsPerUnit);

            // cursorColorPicker.color is throwing an error
            // how f****n fun
            cursorColorPicker.color = saveEntry.cursorColor;
            cursorPreview.sprite    = loadedCursorSprite;

            OnClick_PreviewCursor();

            NewCursorEntry loadedCursor = CreateCursor(false); // Change this to a create method instead?
            loadedCursor.SetSaveState(SaveState.Saved);
            loadedCursor.SavedAsFileName = saveEntry.cursorName;
            loadedCursor.isSaveEntry     = false; // THIS IS THE NORMAL F*****G CURSOR

            #region Creating cursorEntry for savedList, perhaps add an overload for CreateCursor instead?

            NewCursorEntry savedCursor = Instantiate(loadedCursor, savedCursorListContent);
            savedCursor.SetCursorPreferences(loadedCursor);
            savedCursor.SetSaveState(SaveState.Saved);
            savedCursor.isSaveEntry = true; // THIS IS THE F*****G SAVED CURSOR

            Button loadedEntryButton = savedCursor.GetComponent <Button>();
            loadedEntryButton.onClick.AddListener(() => OnClick_SelectCursor(savedCursor));

            #endregion

            if (!savedCursors.Contains(savedCursor))
            {
                savedCursors.Add(savedCursor);
            }
        }
    }
Esempio n. 3
0
    private void LoadCursorSave(CursorSaveEntry saveEntry) // Load it into save only
    {
        CursorTextureEntry cursorTexture = textureEntries.Find(x => x.GetTextureName == saveEntry.textureName);

        if (cursorTexture == null)
        {
            Debug.LogError("Can not find texture associated with save entry, texture name: " + saveEntry.textureName);
        }
        else
        {
            Input_CursorNameInput(saveEntry.cursorName);

            curSelectedTexture = cursorTexture.GetTexture;

            Sprite loadedCursorSprite = Sprite.Create(cursorTexture.GetTexture,
                                                      new Rect(0f, 0f, curSelectedTexture.width, curSelectedTexture.height), new Vector2(0.5f, 0.5f),
                                                      pixelsPerUnit);

            // cursorColorPicker.color is throwing an error
            // how f****n fun
            cursorColorPicker.color = saveEntry.cursorColor;
            cursorPreview.sprite    = loadedCursorSprite;

            OnClick_PreviewCursor(); // should work? no?

            NewCursorEntry savedCursor = CreateCursor(true);
            savedCursor.transform.SetParent(savedCursorListContent);
            savedCursor.SetCursorPreferences(savedCursor);
            savedCursor.SetSaveState(SaveState.Saved);
            savedCursor.SavedAsFileName = saveEntry.cursorName;
            savedCursor.isSaveEntry     = true; // THIS IS THE F*****G SAVED CURSOR

            Button loadedEntryButton = savedCursor.GetComponent <Button>();
            loadedEntryButton.onClick.AddListener(() => OnClick_SelectCursor(savedCursor));

            if (!savedCursors.Contains(savedCursor)) // do this beforef
            {
                savedCursors.Add(savedCursor);
            }
        }
    }
Esempio n. 4
0
 private void SaveCursorEntryToFile(NewCursorEntry entry)
 {
     cursorSaveLoadUtility.JsonSerialize(entry);
     entry.SetSaveState(SaveState.Saved);
     entry.SavedAsFileName = entry.GetCursorName;
 }