Esempio n. 1
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        public static NeuronValues GetNeuron(string str, NeuronTypes neuronType)
        {
            NeuronValues values = new NeuronValues(neuronType);

            switch (neuronType)
            {
            case NeuronTypes.feedForward:
                values.weigths = StringToDoubleList(str);
                break;

            case NeuronTypes.lSTM:
                LSTMCell cell = LSTMCell.FromString(str);
                values.lstmWeigths = cell.recurrent;
                values.weigths     = cell.Weigths;
                break;

            case NeuronTypes.recurrent:
                RecurrentNeuron neuron = RecurrentNeuron.FromString(str);
                values.weigths                 = neuron.Weigths;
                values.recurrentWeigth         = neuron.recurrentWeigth;
                values.lstmWeigths             = new LSTMCell.LSTMWeigths();
                values.lstmWeigths.hiddenState = neuron.hiddenState;
                break;

            default:
                throw new NotImplementedException();
            }
            return(values);
        }
Esempio n. 2
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 /// <summary>
 /// Constructor for neuron
 /// </summary>
 public Neuron(double Bias, NeuronTypes Type, int WeightsNum)
 {
     NBias    = Bias;
     NType    = Type;
     NWeights = new double[WeightsNum];
     SetRandomWeights(WeightsNum);
 }
Esempio n. 3
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 public Neuron(int countNeuron, NeuronTypes type = NeuronTypes.Hidden)
 {
     neuronType = type;
     weights    = new List <double>();
     for (int i = 0; i < weights.Count; i++)
     {
         weights.Add(1);
     }
 }
Esempio n. 4
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        /// <summary>
        /// Конструктор макета сети по ступенчатому массиву, автоматически включает в себя нейрон смещения
        /// </summary>
        /// <param name="netMaket">Макет сети, без нейронов смещения (сам добавляет) </param>
        public NetConstructor(int[][] netMaket)
        {
            NetTypes = new NeuronTypes[netMaket.Length][];

            for (int i = 0; i < netMaket.Length; i++)
            {
                if (i != netMaket.Length - 1)
                {
                    NetTypes[i] = new NeuronTypes[netMaket[i].Length + 1];
                }
                else
                {
                    NetTypes[i] = new NeuronTypes[netMaket[i].Length];
                }
            }
            for (int i = 0; i < NetTypes.Length; i++)
            {
                if (i == 0)
                {
                    for (int j = 0; j < NetTypes[i].Length; j++)
                    {
                        if (j == NetTypes[i].Length - 1)
                        {
                            NetTypes[i][j] = NeuronTypes.BIAS;
                            continue;
                        }
                        else
                        {
                            NetTypes[i][j] = NeuronTypes.INPUT;
                        }
                    }
                    continue;
                }
                if (i == NetTypes.Length - 1)
                {
                    for (int j = 0; j < NetTypes[i].Length; j++)
                    {
                        NetTypes[i][j] = NeuronTypes.OUTPUT;
                    }
                    continue;
                }

                for (int j = 0; j < NetTypes[i].Length; j++)
                {
                    if (j == NetTypes[i].Length - 1)
                    {
                        NetTypes[i][j] = NeuronTypes.BIAS;
                        continue;
                    }
                    else
                    {
                        NetTypes[i][j] = NeuronTypes.HIDDEN;
                    }
                }
            }
        }
Esempio n. 5
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        public static List <NeuronTypes> GetNeuronTypeList(int length, NeuronTypes neuronType)
        {
            List <NeuronTypes> output = new List <NeuronTypes>();

            for (int i = 0; i < length; i++)
            {
                output.Add(neuronType);
            }
            return(output);
        }
Esempio n. 6
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 /// <summary>
 /// Constructor for neuron
 /// </summary>
 public Neuron(double Bias, NeuronTypes Type, double[] Weights)
 {
     NBias = Bias;
     NType = Type;
     if (Weights != null)
     {
         NWeights = new double[Weights.Length];
         Array.Copy(Weights, NWeights, Weights.Length);
     }
 }
Esempio n. 7
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        public Neuron(NeuronTypes neuronType)
        {
            m_Key = System.Guid.NewGuid().ToString();

            m_NeuronType = neuronType;
            if (m_NeuronType == NeuronTypes.Interneuron)
            {
                IsEmptyNeuron = true;
            }
        }
Esempio n. 8
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 /// <summary>
 ///
 /// </summary>
 /// <param name="neuronType">Inhibitory or exitatory neuron</param>
 /// <param name="paramA">Parameter a of Izhikevhich neuron</param>
 /// <param name="paramB">Parameter b of Izhikevhich neuron</param>
 /// <param name="paramC">Parameter c of Izhikevhich neuron</param>
 /// <param name="paramD">Parameter d of Izhikevhich neuron</param>
 public IzhikevichNeuron(NeuronTypes neuronType, float paramA, float paramB, float paramC, float paramD)
     : base(neuronType)
 {
     a = paramA;
     b = paramB;
     c = paramC;
     d = paramD;
     v = c;
     u = b * v;
 }
Esempio n. 9
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        void buildLayer(int nodeSize, NeuronTypes neuronType)
        {
            var layer       = new Layer();
            var nodeBuilder = new List <Neuron>();

            for (int i = 0; i < nodeSize; i++)
            {
                nodeBuilder.Add(new Neuron(neuronType, maxNeuronConnection));
            }
            layer.Neurons = nodeBuilder.ToArray();
            Layers.Add(layer);
        }
Esempio n. 10
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        internal void AddNeuron(int layerIndex, NeuronTypes neuronType)
        {
            if (layerIndex >= 0 && layerIndex < TemporalLayers.Count)
            {
                TemporalLayers[layerIndex].Add(neuronType);

                AdjustLayerConnectionsForAddedNeuron(layerIndex);
                AddneuronToConnectionsConnectedTo(layerIndex);

                if (layerIndex < TemporalLayers.Count - 1)
                {
                    TemporalLayers[layerIndex + 1].AdjustToPreviousLayer();
                }
            }
        }
Esempio n. 11
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 public Neuron(int rank, int column, int length, NeuronTypes neuronType, ConnectionTypes connectionType, int maxSynapses = 0)
 {
     Key          = Guid.NewGuid().ToString();
     Rank         = rank;
     AxonLength   = length;
     Column       = column;
     m_NeuronType = neuronType;
     if (m_NeuronType == NeuronTypes.Interneuron)
     {
         IsEmptyNeuron = true;
     }
     ConnectionType = connectionType;
     Synapses       = new List <Synapse> ();
     MaxSynapses    = maxSynapses;
 }
Esempio n. 12
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        protected Layer(int neuronsCount, int prevLayerNeuronsCount, NeuronTypes neuronType)
        {
            NeuronsCount          = neuronsCount;
            PrevLayerNeuronsCount = prevLayerNeuronsCount;
            Neurons    = new Neuron[neuronsCount];
            NeuronType = neuronType;

            var weights = InitWeights(MemoryModes.Get);

            for (var i = 0; i < neuronsCount; ++i)
            {
                var tempWeights = new double[prevLayerNeuronsCount];
                for (var j = 0; j < prevLayerNeuronsCount; ++j)
                {
                    tempWeights[j] = weights[i, j];
                }

                Neurons[i] = new Neuron(null, tempWeights, neuronType);
            }
        }
Esempio n. 13
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        /// <summary>
        /// Generate random weigths
        /// </summary>
        public NeuronValues(int previousLayerLenght, NeuronTypes neuronType)
        {
            weigths = GenerateRandomWeigths(previousLayerLenght);
            switch (neuronType)
            {
            case NeuronTypes.feedForward:
                break;

            case NeuronTypes.lSTM:
                lstmWeigths = new LSTMCell.LSTMWeigths(previousLayerLenght);
                break;

            case NeuronTypes.recurrent:
                recurrentWeigth = GenerateRandomWeigth();
                break;

            default:
                throw new NotImplementedException();
            }
        }
Esempio n. 14
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 public NeuronInfo(int arrayIndex, NeuronTypes neuronType)
 {
     this.ArrayIndex = arrayIndex;
     this.neuronType = neuronType;
 }
Esempio n. 15
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 /// <summary>
 /// Constructor for Input Layer
 /// </summary>
 public Neuron()
 {
     NBias = 0;
     NType = NeuronTypes.INPUT;
 }
Esempio n. 16
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 public Neuron(double[] inputs, double[] weights, NeuronTypes type)
 {
     _type   = type;
     Weights = weights;
     Inputs  = inputs;
 }
Esempio n. 17
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 internal NeuronValues(NeuronTypes neuronTypes)
 {
     this.NeuronType = neuronTypes;
     weigths         = new List <double>();
     lstmWeigths     = new LSTMCell.LSTMWeigths();
 }
Esempio n. 18
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        }                                         //for the sake of inheritance and generics!

        /// <summary>
        /// Creats and initializes a neuron (it must be called by all inherited classes!).
        /// </summary>
        /// <param name="neuronType">Inhibitory or exitatory neuron</param>
        public Neuron(NeuronTypes neuronType)
        {
            Initialize();
            Type = neuronType;
        }
        //public LIFNeuron(NeuronTypes neuronType) : base(neuronType) { }

        public LIFNeuron(NeuronTypes neuronType, float lifEquilibriumPotential, float lifTao, float lifAfterSpikePotential,
                         float lifThreshold) : base(neuronType)
        {
            SetParameters(lifEquilibriumPotential, lifTao, lifAfterSpikePotential, lifThreshold);
        }