private void Awake() { var clients = NetworkingService.ClientsInRoom; if (clients.Count != 2) { Debug.LogError("for this game there can only be 2 clients"); return; } InitGridState(); SetupPlayerDistinction(clients); playerOneHead.alpha = 0f; playerTwoHead.alpha = 0f; NetworkingService.AddClientsLoadedSceneListener(OnAllClientsLoadedScene); NetworkingService.AddGameEventListener(TurnManager.NameOfTurnFinishedEvent, OnTurnFinished); }