Esempio n. 1
0
        internal void Initialize(NetworkPlayer netPlayer, IInputGrabber localInputGrabber, bool isServer)
        {
            NetworkPlayer    = netPlayer;
            name             = string.Format("[Player] {0}", netPlayer.Name);
            netPlayer.Player = this;

            Debug.Log("Player Initialized: " + name + " isSelf" + netPlayer.IsSelf);

            GetComponent <CharacterInstantiator>().Create();
            CritterController = GetComponentInChildren <ICritterController>(true);
            Effects           = GetComponentInChildren <Effects>(true);

            CritterController.IsServer              = isServer;
            CritterController.OnCritterStatePacket += netPlayer.ForwardCritterStatePacket;
            CritterController.localInputGrabber     = (netPlayer.IsSelf) ? localInputGrabber : null;

            if (netPlayer.IsSelf)
            {
                if (isServer)
                {
                    CritterController.OnCritterInputPacket += (p) =>
                    {
                        netPlayer.ServerConnection.SendUpdateCritterInput(netPlayer, p);
                    };
                }
                else
                {
                    CritterController.OnCritterInputPacket += NetworkPlayer.PostCritterInputPacket;
                }
            }
        }
Esempio n. 2
0
 private void OnConnect(Networking.NetworkPlayer obj)
 {
     InitializePlayer(obj.Player);
 }
Esempio n. 3
0
 private void OnDisconnect(Networking.NetworkPlayer obj)
 {
     DeInitializePlayer(obj.Player);
 }