private static void Main(string[] args) { var server = new NetworkerServerBuilder().UseConsoleLogger() .SetPacketBufferSize(1500) .SetUdpSocketPoolSize(5000) .UseIpAddresses(new[] { "127.0.0.1" }) .UseTcp(1000) .UseUdp(1001, 1002) .RegisterPacketHandler <ChatMessageDispatchPacket, ChatMessageDispatchPacketHandler>() .RegisterPacketHandler <ServerInformationRequestPacket, ServerInformationRequestPacketHandler>() .Build <ExampleServer>() .Start(); server.ClientConnected += (sender, eventArgs) => { Console.WriteLine("Connected"); }; server.ClientDisconnected += (sender, eventArgs) => { Console.WriteLine("Disconnected"); }; int timesProcessed = 0; while (timesProcessed < 10) { server.Broadcast(new ServerInformationResponsePacket { MachineName = Environment.MachineName }); timesProcessed++; Thread.Sleep(1000); } Console.ReadLine(); Console.ReadLine(); Console.ReadLine(); }
static void Main(string[] args) { var server = new NetworkerServerBuilder().UseConsoleLogger() .UseIpAddresses(new[] { "127.0.0.1" }) .UseTcp(1000) .RegisterPacketHandler <ChatMessagePacket, ChatMessagePacketHandler>() .Build <DefaultServer>() .Start(); }
private static void Main(string[] args) { var server = new NetworkerServerBuilder().UseConsoleLogger() .UseIpAddresses(new[] { "127.0.0.1" }) .UseTcp(1000) .UseUdp(1001, 1002) .RegisterPacketHandler <ChatMessageDispatchPacket, ChatMessageDispatchPacketHandler>() .RegisterPacketHandler <ServerInformationRequestPacket, ServerInformationRequestPacketHandler>() .Build <ExampleServer>() .Start(); server.ClientConnected += (sender, eventArgs) => { Console.WriteLine("Connected"); }; server.ClientDisconnected += (sender, eventArgs) => { Console.WriteLine("Disconnected"); }; var client = new NetworkerClientBuilder().UseConsoleLogger() .UseIp("127.0.0.1") .UseTcp(1000) .UseUdp(1001, 1002) .RegisterPacketHandler <ChatMessageReceivedPacket, ChatMessageReceivedPacketHandler>() .RegisterPacketHandler <ServerInformationResponsePacket, ServerInformationResponsePacketHandler>() .Build <ExampleClient>() .Connect(); client.Send(new ChatMessageDispatchPacket { Message = "I am the message", Sender = "The Sender" }); client.Send(new ChatMessageDispatchPacket { Message = "I am a UDP message", Sender = "The Sender (UDP)" }, NetworkerProtocol.Udp); new Thread(() => { while (true) { server.Broadcast(new ServerInformationResponsePacket { MachineName = Environment .MachineName }); Console.WriteLine($"Ping: {client.Ping()}"); Thread.Sleep(5000); } }).Start(); /* * for(var i = 0; i < 100; i++) * { * Task.Factory.StartNew(() => * { * client.Send(new ChatMessageDispatchPacket * { * Message = * "Performance Testing", * Sender = "System" * }); * }); * } * * for(var i = 0; i < 1000; i++) * { * client.SendAndHandleResponse(new ServerInformationRequestPacket(), * new Action<ServerInformationResponsePacket>(e => * { * client * .Container.Resolve<INetworkerLogger>() * .Trace( * $"I am sync, my transaction ID is {e.TransactionId}. {e.MachineName}"); * })); * } * * client.SendAndHandleResponse(new ServerInformationRequestPacket()); * * client.SendAndHandleResponseAsync(new ServerInformationRequestPacket(), * new Action<ServerInformationResponsePacket>(e => * { * client.Container.Resolve<INetworkerLogger>() * .Trace( * $"I am async, my transaction ID is {e.TransactionId}. {e.MachineName}"); * }));*/ }