Esempio n. 1
0
    private void OnTriggerEnter(Collider other)
    {
        string name = other.gameObject.name;

        print(name);
        if (name != "OVRPlayerController")
        {
            if (name != "Terrain")
            {
                NetworkedRootController otherNRC = other.transform.root.GetComponent <NetworkedRootController>();
                if (otherNRC != null)
                {
                    int otherID = otherNRC.conn_id;
                    if (otherID != pid)
                    {
                        otherNRC.player.TakeDamage(dmg);
                        if (hasAuthority)
                        {
                            thwack_high.Play();
                        }
                        else
                        {
                            thwack.Play();
                        }
                        this.GetComponent <Collider>().enabled = false;
                    }
                }
            }
        }
    }
Esempio n. 2
0
    void CmdSpawnPlayer()
    {
        // id == 1 for host, id == 2 for p2
        conn_id = NetworkServer.connections.Count;

        Vector3 init_pos = new Vector3((conn_id == 1 ? p1_x : p2_x), 0, 0);

        myPlayerObject = Instantiate(KnightPrefab, init_pos, Quaternion.identity);
        NetworkedRootController nrc = myPlayerObject.GetComponent <NetworkedRootController>();

        nrc.conn_id = conn_id;
        NetworkServer.SpawnWithClientAuthority(myPlayerObject, connectionToClient);
    }