private void Awake() { Net_Script = Network_Battle_Script.Getsingleton; Game_Script = GamePlay_Script.Getsingleton; Tr = GetComponent <Transform>(); hasMoved = false; }
//=================================================================================================================================================================================================================== void Awake() { //----------------------------------------------------------------------------------------------------------------- //Application.targetFrameRate = 60; //Screen.sleepTimeout = SleepTimeout.NeverSleep; //----------------------------------------------------------------------------------------------------------------- Instantiate(Resources.Load("Battle_Prefab/1_Game_OJ_Folder/Network_Script") as GameObject).name = "Network_Script"; Net_Script = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>(); DontDestroyOnLoad(GameObject.Find("Network_Script")); Instantiate(Resources.Load("Battle_Prefab/1_Game_OJ_Folder/Effect_OJ_Set") as GameObject).name = "Effect_OJ_Set"; Effect_OJ_Set = GameObject.Find("Effect_OJ_Set").GetComponent <Transform>(); DontDestroyOnLoad(GameObject.Find("Effect_OJ_Set")); //----------------------------------------------------------------------------------------------------------------- //#if UNITY_EDITOR // New_Char_Cheat_Check = false; //#else // New_Char_Cheat_Check = false; //#endif }
//============================================================================================================================================================================ void Awake() { Vector2 Size_Delta = transform.GetComponent <RectTransform>().sizeDelta; transform.SetParent(GameObject.Find("Canvas").transform); transform.localPosition = new Vector3(0, 0, 0); transform.localScale = new Vector3(1, 1, 1); transform.GetComponent <RectTransform>().sizeDelta = Size_Delta; Play_Script = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>(); CameraControlScript = GameObject.Find("Camera_Set_Object").GetComponent <CameraControl_Script>(); Net_Script = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>(); }
//========================================================================================================================================== void Awake() { Net_Script = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>(); Game_Script = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>(); //this.transform.GetComponent<Rigidbody>().isKinematic = true; Explosion_State = EXPLOSION_STATE.IDEL; Move_Check = false; Move_Time = 0.0f; Launchar_Physics_Check = false; }
void Awake() { Vector2 Size_Delta = transform.GetComponent <RectTransform>().sizeDelta; transform.SetParent(GameObject.Find("Canvas").transform); transform.localPosition = new Vector3(0, 10000, 0); transform.localScale = new Vector3(1, 1, 1); transform.GetComponent <RectTransform>().sizeDelta = Size_Delta; Play_Script = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>(); Net_Script = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>(); //------------------------------------------------------------------------------------------------------------------------------------------------ Time_Sound_OJ.SetActive(false); }
void Awake() { Game_Script = GameObject.Find("Script_Object").GetComponent <GamePlay_Script>(); CameraControlScript = GameObject.Find("Camera_Set_Object").GetComponent <CameraControl_Script>(); Net_Script = GameObject.Find("Network_Script").GetComponent <Network_Battle_Script>(); Char_Controller = GetComponent <CharacterController>(); Char_Animator = transform.GetComponent <Animator>(); Audio_Source = transform.GetComponent <AudioSource>(); //---------------------------------------------------------------------------------------------------------------------------------- Transform[] GetTransforms = transform.GetComponentsInChildren <Transform>(); //랙돌 셋팅 Ragdoll_Layer = LayerMask.NameToLayer("Ragdoll"); Ragdoll_Die_Layer = LayerMask.NameToLayer("Ragdoll_Die"); Bot_Ragdoll_Rigidbody.Clear(); foreach (Transform child in GetTransforms) { for (int i = 0; i < Ragdoll_Collider_Name.Length; i++) { if (child.name.Equals(Ragdoll_Collider_Name[i])) { if (Bot_Ragdoll_Rigidbody.ContainsKey(Ragdoll_Collider_Name[i]) == false) { Bot_Ragdoll_Rigidbody.Add(Ragdoll_Collider_Name[i], new Bot_Ragdoll_Rigidbody_class()); Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].GameObject_OJ = child.gameObject; Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Transform_OJ = child; Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Rigid_Body = child.GetComponent <Rigidbody>(); //Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Rigid_Body.collisionDetectionMode = CollisionDetectionMode.Continuous; Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].Rigid_Body.isKinematic = true; Bot_Ragdoll_Rigidbody[Ragdoll_Collider_Name[i]].GameObject_OJ.layer = Ragdoll_Layer; } break; } } } //---------------------------------------------------------------------------------------------------------------------------------- //아웃라인 효과 오브젝트 가져오기 foreach (Transform child in GetTransforms) { if (child.GetComponent <Outline>() != null) { if (Bot_Out_Line_OJ.ContainsKey(child.name) == false) { Bot_Out_Line_OJ.Add(child.name, new Bot_Out_Line_class()); Bot_Out_Line_OJ[child.name].OJ = child.GetComponent <Outline>(); Bot_Out_Line_OJ[child.name].OJ.enabled = false; } } } //---------------------------------------------------------------------------------------------------------------------------------- Char_Controller_Layer = LayerMask.NameToLayer("Char_Controller"); }
//================================================================================================================================================================================ void Awake() { _instance = this; Network_State = NETWORK_STATE.IDEL; }