Esempio n. 1
0
    private void AddHostIPEntry()
    {
        if (_connectionType != ConnectionType.PublicHost)
        {
            return;
        }

        Debug.Log("-----------Adding host IP entry-----------");

        // Making a server
        NetworkServers.Server server = new NetworkServers.Server();
        server.HostIP = LocalIP;

        _networkUtils.PostServer(server, () => {
            NetworkServers.UserConnection user = new NetworkServers.UserConnection();
            user.connectionId = GameManager.Instance.LocalPlayer.connectionToServer.connectionId;

            _networkUtils.AddClientToServer(LocalIP, user);
        });
    }