Esempio n. 1
0
        private void StartListen()
        {
            try
            {
                // Dispose all old receivers.
                foreach (var receiver in m_pDataReceivers.ToArray())
                {
                    try
                    { receiver.Dispose(); }
                    catch (Exception ex)
                    { OnError(ex); }
                }
                m_pDataReceivers.Clear();

                // Dispose all old sockets.
                foreach (var socket in m_pSockets.ToArray())
                {
                    try
                    { socket.Dispose(); }
                    catch (Exception ex)
                    { OnError(ex); }
                }
                m_pSockets.Clear();
                m_pSocketsIPv4.Clear();
                m_pSocketsIPv6.Clear();
                m_pBindSockets.Clear();

                // We must replace IPAddress.Any to all available IPs, otherwise it's impossible to send
                // reply back to UDP packet sender on same local EP where packet received.
                // This is very important when clients are behind NAT.
                var listeningEPs = new List <IPEndPoint>();
                foreach (var ep in m_pBindings)
                {
                    if (ep.Address.Equals(IPAddress.Any))
                    {
                        // Add localhost.
                        var localEP = new IPEndPoint(IPAddress.Loopback, ep.Port);
                        if (!listeningEPs.Contains(localEP))
                        {
                            listeningEPs.Add(localEP);
                        }

                        foreach (var ip in NetworkUtil.GetIPAddresses())
                        {
                            if (ip.AddressFamily == AddressFamily.InterNetwork)
                            {
                                localEP = new IPEndPoint(ip, ep.Port);
                                if (!listeningEPs.Contains(localEP))
                                {
                                    listeningEPs.Add(localEP);
                                }
                            }
                        }
                    }
                    else if (ep.Address.Equals(IPAddress.IPv6Any))
                    {
                        foreach (var ip in NetworkUtil.GetIPAddresses())
                        {
                            if (ip.AddressFamily == AddressFamily.InterNetworkV6)
                            {
                                IPEndPoint localEP = new IPEndPoint(ip, ep.Port);
                                if (!listeningEPs.Contains(localEP))
                                {
                                    listeningEPs.Add(localEP);
                                }
                            }
                        }
                    }
                    else
                    {
                        if (!listeningEPs.Contains(ep))
                        {
                            listeningEPs.Add(ep);
                        }
                    }
                }

                // Create sockets.
                m_pSockets     = new List <Socket>();
                m_pBindSockets = new Dictionary <string, Socket>();
                foreach (var ep in listeningEPs)
                {
                    try
                    {
                        var socket = NetworkUtil.CreateSocket(ep, ProtocolType.Udp);
                        m_pSockets.Add(socket);

                        if (!ep.Address.Equals(IPAddress.Loopback))
                        {
                            m_pBindSockets[ep.ToString()] = socket;
                        }

                        // Create UDP data receivers.
                        for (int i = 0; i < m_ReceiversPerSocket; i++)
                        {
                            var receiver = new UDP_DataReceiver(socket, m_MTU);
                            receiver.PacketReceived += (sender, e) =>
                            {
                                try
                                { ProcessUdpPacket(e); }
                                catch (Exception ex)
                                { OnError(ex); }
                            };

                            receiver.Error += (sender, e) =>
                            {
                                OnError(e.Exception);
                            };

                            m_pDataReceivers.Add(receiver);
                            receiver.Start();
                        }
                    }
                    catch (Exception ex)
                    { OnError(ex); }
                }

                // Create round-robin send sockets.
                // NOTE: We must skip localhost, it can't be used for sending out of server.
                m_pSocketsIPv4 = new CycleCollection <Socket>();
                m_pSocketsIPv6 = new CycleCollection <Socket>();
                foreach (Socket socket in m_pSockets)
                {
                    if (((IPEndPoint)socket.LocalEndPoint).AddressFamily == AddressFamily.InterNetwork)
                    {
                        if (!((IPEndPoint)socket.LocalEndPoint).Address.Equals(IPAddress.Loopback))
                        {
                            m_pSocketsIPv4.Add(socket);
                        }
                    }
                    else if (((IPEndPoint)socket.LocalEndPoint).AddressFamily == AddressFamily.InterNetworkV6)
                    {
                        m_pSocketsIPv6.Add(socket);
                    }
                }

                if (m_pBindSelector != null)
                {
                    m_pBindSelector.Load(m_pBindSockets.Keys.ToArray());
                }
            }
            catch (Exception ex)
            { OnError(ex); }
        }