private static IEnumerator UpdateUsername(NetworkUser userToUpdate, NetworkUserId realId) { yield return(new WaitForSeconds(1)); userToUpdate.Network_id = realId; userToUpdate.SetDirtyBit(1u); }
public void ResetRespawnTimer(NetworkUserId userId) { if (usersRespawnTimers.TryGetValue(userId, out var userTimer)) { userTimer.Reset(); } }
public void StartRespawnTimer(NetworkUserId userId, uint respawnTime) { if (usersRespawnTimers.TryGetValue(userId, out var userTimer)) { userTimer.StartTimer(respawnTime); } }
private void UsersRespawnTimers_OnRespawnInFiveSeconds(NetworkUserId userId) { var user = UsersHelper.GetUser(userId); if (user) { ChatHelper.UserWillRespawnAfter(user.userName, 5); } }
private void UsersRespawnTimers_OnTimerEnd(NetworkUserId userId) { var user = UsersHelper.GetUser(userId); if (user) { OnUserTimerRespawnTimerEnd?.Invoke(user); } }
private static void SyncNetworkUserVarTest(NetworkUser currentNetworkUser) { var tmp = currentNetworkUser.Network_id; var nid = NetworkUserId.FromIp("000.000.000.1", 255); currentNetworkUser.Network_id = nid; currentNetworkUser.SetDirtyBit(1u); PluginEntry.Instance.StartCoroutine(UpdateUsernameDelayed(currentNetworkUser, tmp)); }
public void RemoveUserRespawnTimer(NetworkUserId userId) { if (usersRespawnTimers.TryGetValue(userId, out var userTimer)) { userTimer.OnTimerEndInFiveSeconds -= UsersRespawnTimers_OnRespawnInFiveSeconds; userTimer.OnTimerEnd -= UsersRespawnTimers_OnTimerEnd; DestroyImmediate(usersRespawnTimers[userId]); usersRespawnTimers.Remove(userId); } }
public void AddUserRespawnTimer(NetworkUserId userId) { if (!usersRespawnTimers.ContainsKey(userId)) { usersRespawnTimers[userId] = gameObject.AddComponent <UserTimer>(); usersRespawnTimers[userId].UserId = userId; usersRespawnTimers[userId].OnTimerEndInFiveSeconds += UsersRespawnTimers_OnRespawnInFiveSeconds; usersRespawnTimers[userId].OnTimerEnd += UsersRespawnTimers_OnTimerEnd; } }
private static void SyncNetworkUserVarTest(NetworkUser currentNetworkUser, bool shouldPrefixId) { if (shouldPrefixId) { var networkIndex = Util.Networking.GetPlayerIndexFromNetworkUser(currentNetworkUser); currentNetworkUser.userName = $"[{networkIndex}] {currentNetworkUser.userName}"; } var tmp = currentNetworkUser.Network_id; var nid = NetworkUserId.FromIp("000.000.000.1", 255); currentNetworkUser.Network_id = nid; currentNetworkUser.SetDirtyBit(1u); //UpdateUsername(currentNetworkUser, tmp); PluginEntry.Instance.StartCoroutine(UpdateUsername(currentNetworkUser, tmp)); }
// Token: 0x06002796 RID: 10134 RVA: 0x000B8801 File Offset: 0x000B6A01 public static void _WriteNetworkUserId_None(NetworkWriter writer, NetworkUserId value) { writer.WritePackedUInt64(value.value); writer.WritePackedUInt32((uint)value.subId); }
public PlayerData(NetworkUserId userId, string userName) { UserId = userId; UserName = userName; }
public static NetworkUser GetUser(NetworkUserId userId) { return(NetworkUser.readOnlyInstancesList.FirstOrDefault(u => u.id.Equals(userId))); }