public async Task <IActionResult> Edit(NetworkUpdateModel model) { if (!ModelState.IsValid) { return(await EditNetwork(model.Id)); } Network network = await _networkService.GetNetworkAsync(model.Id); if (network.OwnerId != User.GetId()) { return(Forbid()); } var networkUpdate = new NetworkUpdate( model.Name, model.Description, model.ViewMode, model.EditMode, model.ViewUsers ?? new List <Guid>(), model.EditUsers ?? new List <Guid>()); await _networkService.UpdateNetworkAsync(model.Id, networkUpdate); return(RedirectToAction("GetNetwork", "Networks", new { network.Id })); }
static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Parser p = new Parser(args); var vers = NetworkUpdate.GetVersionServer(); if (vers > CurrentVersion.CurrentVersions) { Application.Run(new Updater(vers)); } if (File.Exists("UpdateDownloading.exe")) { File.Delete("UpdateDownloading.exe"); } if (p.FindParams("-c")) { Application.Run(new Convert()); } else { Application.Run(new Main(p)); } }
public async Task UpdateNetworkAsync(Guid id, NetworkUpdate networkUpdate) { NetworkModel network = await _networkRepository.GetNetworkAsync(id); List <Guid> readPermittedUsers = networkUpdate.ReadPermittedUsers.Concat(networkUpdate.WritePermittedUsers).ToList(); network.UpdateName(networkUpdate.Name) .UpdateDescription(networkUpdate.Description) .UpdateReadAccess(networkUpdate.ReadAccess, readPermittedUsers) .UpdateWriteAccess(networkUpdate.WriteAccess, networkUpdate.WritePermittedUsers); await _networkRepository.UpdateNetworkAsync(network); }
private void проверкаОбновленийToolStripMenuItem_Click(object sender, EventArgs e) { var vers = NetworkUpdate.GetVersionServer(); if (vers > CurrentVersion.CurrentVersions) { MessageBox.Show("Доспуна новая версия. Перезапустите приложение для обновления", "IPCamera Manager", MessageBoxButtons.OK, MessageBoxIcon.Warning); } else { MessageBox.Show("У вас уже установлена последняя версия"); } }
internal static void RegisterLoopSystems() { var rootPlayerLoop = PlayerLoop.GetCurrentPlayerLoop(); for (int i = 0; i < rootPlayerLoop.subSystemList.Length; i++) { ref var currentSystem = ref rootPlayerLoop.subSystemList[i]; if (currentSystem.type == typeof(Initialization)) { TryAddLoopSystem(ref currentSystem, NetworkInitialization.CreateLoopSystem(), null, LoopSystemPosition.After); } else if (currentSystem.type == typeof(EarlyUpdate)) { TryAddLoopSystem(ref currentSystem, NetworkEarlyUpdate.CreateLoopSystem(), typeof(EarlyUpdate.ScriptRunDelayedStartupFrame), LoopSystemPosition.Before); } else if (currentSystem.type == typeof(FixedUpdate)) { TryAddLoopSystem(ref currentSystem, NetworkFixedUpdate.CreateLoopSystem(), typeof(FixedUpdate.ScriptRunBehaviourFixedUpdate), LoopSystemPosition.Before); } else if (currentSystem.type == typeof(PreUpdate)) { TryAddLoopSystem(ref currentSystem, NetworkPreUpdate.CreateLoopSystem(), typeof(PreUpdate.PhysicsUpdate), LoopSystemPosition.Before); } else if (currentSystem.type == typeof(Update)) { TryAddLoopSystem(ref currentSystem, NetworkUpdate.CreateLoopSystem(), typeof(Update.ScriptRunBehaviourUpdate), LoopSystemPosition.Before); } else if (currentSystem.type == typeof(PreLateUpdate)) { TryAddLoopSystem(ref currentSystem, NetworkPreLateUpdate.CreateLoopSystem(), typeof(PreLateUpdate.ScriptRunBehaviourLateUpdate), LoopSystemPosition.Before); } else if (currentSystem.type == typeof(PostLateUpdate)) { TryAddLoopSystem(ref currentSystem, NetworkPostLateUpdate.CreateLoopSystem(), typeof(PostLateUpdate.PlayerSendFrameComplete), LoopSystemPosition.After); } }
private static void Initialize() { var customPlayerLoop = PlayerLoop.GetCurrentPlayerLoop(); for (int i = 0; i < customPlayerLoop.subSystemList.Length; i++) { var playerLoopSystem = customPlayerLoop.subSystemList[i]; if (playerLoopSystem.type == typeof(Initialization)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { // insert at the bottom of `Initialization` subsystems.Add(NetworkInitialization.CreateLoopSystem()); } playerLoopSystem.subSystemList = subsystems.ToArray(); } else if (playerLoopSystem.type == typeof(EarlyUpdate)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { int subsystemCount = subsystems.Count; for (int k = 0; k < subsystemCount; k++) { if (subsystems[k].type == typeof(EarlyUpdate.ScriptRunDelayedStartupFrame)) { // insert before `EarlyUpdate.ScriptRunDelayedStartupFrame` subsystems.Insert(k, NetworkEarlyUpdate.CreateLoopSystem()); break; } } } playerLoopSystem.subSystemList = subsystems.ToArray(); } else if (playerLoopSystem.type == typeof(FixedUpdate)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { int subsystemCount = subsystems.Count; for (int k = 0; k < subsystemCount; k++) { if (subsystems[k].type == typeof(FixedUpdate.ScriptRunBehaviourFixedUpdate)) { // insert before `FixedUpdate.ScriptRunBehaviourFixedUpdate` subsystems.Insert(k, NetworkFixedUpdate.CreateLoopSystem()); break; } } } playerLoopSystem.subSystemList = subsystems.ToArray(); } else if (playerLoopSystem.type == typeof(PreUpdate)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { int subsystemCount = subsystems.Count; for (int k = 0; k < subsystemCount; k++) { if (subsystems[k].type == typeof(PreUpdate.PhysicsUpdate)) { // insert before `PreUpdate.PhysicsUpdate` subsystems.Insert(k, NetworkPreUpdate.CreateLoopSystem()); break; } } } playerLoopSystem.subSystemList = subsystems.ToArray(); } else if (playerLoopSystem.type == typeof(Update)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { int subsystemCount = subsystems.Count; for (int k = 0; k < subsystemCount; k++) { if (subsystems[k].type == typeof(Update.ScriptRunBehaviourUpdate)) { // insert before `Update.ScriptRunBehaviourUpdate` subsystems.Insert(k, NetworkUpdate.CreateLoopSystem()); break; } } } playerLoopSystem.subSystemList = subsystems.ToArray(); } else if (playerLoopSystem.type == typeof(PreLateUpdate)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { int subsystemCount = subsystems.Count; for (int k = 0; k < subsystemCount; k++) { if (subsystems[k].type == typeof(PreLateUpdate.ScriptRunBehaviourLateUpdate)) { // insert before `PreLateUpdate.ScriptRunBehaviourLateUpdate` subsystems.Insert(k, NetworkPreLateUpdate.CreateLoopSystem()); break; } } } playerLoopSystem.subSystemList = subsystems.ToArray(); } else if (playerLoopSystem.type == typeof(PostLateUpdate)) { var subsystems = playerLoopSystem.subSystemList.ToList(); { int subsystemCount = subsystems.Count; for (int k = 0; k < subsystemCount; k++) { if (subsystems[k].type == typeof(PostLateUpdate.PlayerSendFrameComplete)) { // insert after `PostLateUpdate.PlayerSendFrameComplete` subsystems.Insert(k + 1, NetworkPostLateUpdate.CreateLoopSystem()); break; } } } playerLoopSystem.subSystemList = subsystems.ToArray(); } customPlayerLoop.subSystemList[i] = playerLoopSystem; } PlayerLoop.SetPlayerLoop(customPlayerLoop); }