/// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 public static void Disconnect(NetworkSocketEnum socket)
 {
     if (client[(int)socket] != null)
     {
         client[(int)socket].Disconnect("");
     }
 }
 /// <summary>
 /// Verifica se está conectado com o servidor.
 /// </summary>
 /// <param name="socket"></param>
 /// <returns></returns>
 public static bool Connected(NetworkSocketEnum socket)
 {
     if (client[(int)socket] == null)
     {
         return(false);
     }
     if (client[(int)socket].ConnectionStatus == NetConnectionStatus.Connected)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
        /// <summary>
        /// Descoberta de servidor.
        /// </summary>
        /// <param name="socket"></param>
        /// <returns></returns>
        public static bool DiscoverServer(NetworkSocketEnum socket)
        {
            //verificar ip
            if (string.IsNullOrEmpty(Configuration.IPAddress[(int)socket].IP))
            {
                return(false);
            }

            if (Connected(socket))
            {
                return(true);
            }

            if (client[(int)socket].DiscoverKnownPeer(Configuration.IPAddress[(int)socket].IP, Configuration.IPAddress[(int)socket].Port))
            {
                return(true);
            }

            return(false);
        }
 /// <summary>
 /// Envia dados para o servidor.
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="data"></param>
 /// <param name="delivery"></param>
 public static void SendData(NetworkSocketEnum socket, NetOutgoingMessage data, NetDeliveryMethod delivery)
 {
     client[(int)socket].SendMessage(data, delivery);
 }
 /// <summary>
 /// Envia dados para o servidor.
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="data"></param>
 public static void SendData(NetworkSocketEnum socket, NetOutgoingMessage data)
 {
     client[(int)socket].SendMessage(data, NetDeliveryMethod.ReliableOrdered);
 }