/// <summary>
        /// Event handler for when the asynchronous find network sessions
        /// operation has completed.
        /// </summary>
        void FindSessionsOperationCompleted(object sender,
                                            OperationCompletedEventArgs e)
        {
            GameScreen nextScreen;

            try
            {
                // End the asynchronous find network sessions operation.
                AvailableNetworkSessionCollection availableSessions =
                    NetworkSession.EndFind(e.AsyncResult);

                if (availableSessions.Count == 0)
                {
                    // If we didn't find any sessions, display an error.
                    availableSessions.Dispose();

                    nextScreen = new MessageBoxScreen(Resources.NoSessionsFound, false);
                }
                else
                {
                    // If we did find some sessions, proceed to the JoinSessionScreen.
                    nextScreen = new JoinSessionScreen(availableSessions);
                }
            }
            catch (Exception exception)
            {
                nextScreen = new NetworkErrorScreen(exception);
            }

            ScreenManager.AddScreen(nextScreen, ControllingPlayer);
        }
        /// <summary>
        /// Callback to receive the network-session search results from quick-match.
        /// </summary>
        void QuickMatchSearchCompleted(object sender, OperationCompletedEventArgs e)
        {
            try
            {
                AvailableNetworkSessionCollection availableSessions =
                    NetworkSession.EndFind(e.AsyncResult);
                if ((availableSessions != null) && (availableSessions.Count > 0))
                {
                    // join the session
                    try
                    {
                        IAsyncResult asyncResult = NetworkSession.BeginJoin(
                            availableSessions[0], null, null);

                        // create the busy screen
                        NetworkBusyScreen busyScreen = new NetworkBusyScreen(
                            "Joining the session...", asyncResult);
                        busyScreen.OperationCompleted += QuickMatchSessionJoined;
                        ScreenManager.AddScreen(busyScreen);
                    }
                    catch (NetworkException ne)
                    {
                        const string     message    = "Failed joining the session.";
                        MessageBoxScreen messageBox = new MessageBoxScreen(message);
                        messageBox.Accepted  += FailedMessageBox;
                        messageBox.Cancelled += FailedMessageBox;
                        ScreenManager.AddScreen(messageBox);

                        System.Console.WriteLine("Failed to join session:  " +
                                                 ne.Message);
                    }
                    catch (GamerPrivilegeException gpe)
                    {
                        const string message =
                            "You do not have permission to join a session.";
                        MessageBoxScreen messageBox = new MessageBoxScreen(message);
                        messageBox.Accepted  += FailedMessageBox;
                        messageBox.Cancelled += FailedMessageBox;
                        ScreenManager.AddScreen(messageBox);

                        System.Console.WriteLine(
                            "Insufficient privilege to join session:  " + gpe.Message);
                    }
                }
                else
                {
                    const string     message    = "No matches were found.";
                    MessageBoxScreen messageBox = new MessageBoxScreen(message);
                    messageBox.Accepted  += FailedMessageBox;
                    messageBox.Cancelled += FailedMessageBox;
                    ScreenManager.AddScreen(messageBox);
                }
            }
            catch (GamerPrivilegeException gpe) {
                MessageBoxScreen messageBox = new MessageBoxScreen(gpe.Message);
                messageBox.Accepted  += FailedMessageBox;
                messageBox.Cancelled += FailedMessageBox;
                ScreenManager.AddScreen(messageBox);
            }
        }
Esempio n. 3
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        private static void FindSessionsComplete(IAsyncResult result)
        {
            AvailableNetworkSessionCollection sessions = NetworkSession.EndFind(result);
            FindSessionCompleteHandler        call     = (FindSessionCompleteHandler)result.AsyncState;

            call.Invoke(sessions);
        }
Esempio n. 4
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        /// <summary>
        /// Raised when a Live find query returns
        /// </summary>
        /// <param name="asyncResult"></param>
        private void OnLiveSessionsFound(IAsyncResult asyncResult)
        {
            var sessions = new List <AvailableSession>();
            AvailableNetworkSessionCollection availableLiveSessions = NetworkSession.EndFind(asyncResult);

            foreach (AvailableNetworkSession availableLiveSession in availableLiveSessions)
            {
                sessions.Add(new LiveAvailableSession(availableLiveSession));
            }

            OnSessionsFound(sessions.AsReadOnly());
        }
Esempio n. 5
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        /* Completion of looking for sessions.
         */
        protected virtual void OnSessionsFound(IAsyncResult ar)
        {
            findAsync_ = null;
            AvailableNetworkSessionCollection availableSessions = NetworkSession.EndFind(ar);

            if (availableSessions.Count != 0)
            {
                /* Pick one of the available sessions.
                 */
                List <AvailableNetworkSession> toChooseFrom = new List <AvailableNetworkSession>();
                Trace.WriteLine(String.Format("Found {0} potential network sessions.", availableSessions.Count));
                foreach (AvailableNetworkSession ans in availableSessions)
                {
                    if (ans.OpenPublicGamerSlots < saveLocalPlayerCount &&
                        ans.OpenPublicGamerSlots < SignedInGamer.SignedInGamers.Count)
                    {
                        //  full
                        continue;
                    }
                    if (sessionType != SessionType.HighscoresOnly || !previousSessionHosts.Member(ans.HostGamertag))
                    {
                        //  this seems like an OK session, use that!
                        toChooseFrom.Add(ans);
                    }
                }
                if (toChooseFrom.Count > 0)
                {
                    //  pick one at random
                    AvailableNetworkSession ans = toChooseFrom[rand.Next(toChooseFrom.Count)];
                    previousSessionHosts.Add(ans.HostGamertag);
                    Trace.WriteLine(String.Format("Connecting to session hosted by '{0}'", ans.HostGamertag));
                    ConnectToSession(ans);
                    return;
                }
                else
                {
                    /* I went through all the possible sessions, so now I can re-start looking
                     * at hosts I've previously talked to.
                     */
                    previousSessionHosts.Clear();
                }
            }
            //  OK, nothing matched -- try to create something for others to find
            Trace.WriteLine("Creating session because no available session was suitable.");
            Debug.Assert(createAsync_ == null);
            createAsync_ = NetworkSession.BeginCreate(netType, saveLocalPlayerCount, saveTotalPlayerCount,
                                                      0, saveProps, OnSessionCreated, null);
            Debug.Assert(createAsync_.CompletedSynchronously == false);
        }
        /// <summary>
        /// Callback to receive the network-session search results.
        /// </summary>
        internal void SessionsFound(object sender, OperationCompletedEventArgs e)
        {
            try
            {
                availableSessions = NetworkSession.EndFind(e.AsyncResult);
            }
            catch (NetworkException ne)
            {
                const string     message    = "Failed searching for the session.";
                MessageBoxScreen messageBox = new MessageBoxScreen(message);
                messageBox.Accepted  += FailedMessageBox;
                messageBox.Cancelled += FailedMessageBox;
                ScreenManager.AddScreen(messageBox);

                System.Console.WriteLine("Failed to search for session:  " +
                                         ne.Message);
            }
            catch (GamerPrivilegeException gpe)
            {
                const string message =
                    "You do not have permission to search for a session. ";
                MessageBoxScreen messageBox = new MessageBoxScreen(message + gpe.Message);
                messageBox.Accepted  += FailedMessageBox;
                messageBox.Cancelled += FailedMessageBox;
                ScreenManager.AddScreen(messageBox);

                System.Console.WriteLine(
                    "Insufficient privilege to search for session:  " + gpe.Message);
            }
            MenuEntries.Clear();
            if (availableSessions != null)
            {
                foreach (AvailableNetworkSession availableSession in
                         availableSessions)
                {
                    if (availableSession.CurrentGamerCount < World.MaximumPlayers)
                    {
                        MenuEntries.Add(availableSession.HostGamertag + " (" +
                                        availableSession.CurrentGamerCount.ToString() + "/" +
                                        World.MaximumPlayers.ToString() + ")");
                    }
                    if (MenuEntries.Count >= maximumSessions)
                    {
                        break;
                    }
                }
            }
        }
Esempio n. 7
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    public void session_SessionFound(IAsyncResult result)
    {
        // All sessions found
        AvailableNetworkSessionCollection availableSessions;
        // The session we will join
        AvailableNetworkSession availableSession = null;

        if (AsyncSessionFind.IsCompleted)
        {
            Console.WriteLine("AsyncSessionFind.IsCompleted");
            availableSessions = NetworkSession.EndFind(result);

            // Look for a session with available gamer slots
            foreach (AvailableNetworkSession curSession in availableSessions)
            {
                Console.WriteLine("foreach");
                int TotalSessionSlots = curSession.OpenPublicGamerSlots + curSession.OpenPrivateGamerSlots;

                if (TotalSessionSlots > curSession.CurrentGamerCount)
                {
                    Console.WriteLine("TotalSessionSlots");
                    availableSession = curSession;
                }
            }

            // If a session was found, connect to it
            if (availableSession != null)
            {
                message = "Found an available session at host " + availableSession.HostGamertag;
                session = NetworkSession.Join(availableSession);
            }
            else
            {
                message = "No sessions found.";
            }
            // Reset the session finding result
            AsyncSessionFind = null;
        }
    }
        private void EndAsynchSearch(IAsyncResult result)
        {
            AvailableNetworkSessionCollection activeSessions = NetworkSession.EndFind(result);

            if (activeSessions.Count == 0)
            {
                currentGameState = GameState.CreateSession;
                log.Add("No active sessions found - proceed to CreateSession");
            }
            else
            {
                AvailableNetworkSession sessionToJoin = activeSessions[0];
                networkSession = NetworkSession.Join(sessionToJoin);

                string myString = "Joined session hosted by " + sessionToJoin.HostGamertag;
                myString += " with " + sessionToJoin.CurrentGamerCount.ToString() + " players";
                myString += " and " + sessionToJoin.OpenPublicGamerSlots.ToString() + " open player slots.";
                log.Add(myString);

                HookSessionEvents();
                currentGameState = GameState.InSession;
            }
        }
Esempio n. 9
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        public virtual void session_SessionFound(IAsyncResult result)
        {
            // all sessions found
            AvailableNetworkSessionCollection availableSessions;
            // the session we will join
            AvailableNetworkSession availableSession = null;

            if (AsyncSessionFind.IsCompleted)
            {
                availableSessions = NetworkSession.EndFind(result);
                // Look for a session with available gamer slots
                foreach (AvailableNetworkSession curSession in
                         availableSessions)
                {
                    int TotalSessionSlots = curSession.OpenPublicGamerSlots +
                                            curSession.OpenPrivateGamerSlots;
                    if (TotalSessionSlots > curSession.CurrentGamerCount)
                    {
                        availableSession = curSession;
                    }
                }
                // if a session was found, connect to it
                if (availableSession != null)
                {
                    sayMessage("Found an available session at host" +
                               availableSession.HostGamertag);
                    Session = NetworkSession.Join(availableSession);
                }
                else
                {
                    sayMessage("No sessions found!");
                }
                //  Reset the session finding result
                AsyncSessionFind = null;
            }
        }
Esempio n. 10
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        private void NetSessionsFound(IAsyncResult res)
        {
            _asyncSessionOperationsInProgress--;

            if (SessionsFound != null)
            {
                NetworkSessionsFoundEventArgs eventArgs = new NetworkSessionsFoundEventArgs();
                try
                {
                    eventArgs.AvailableSessions = NetworkSession.EndFind(res);
                }
                catch (Exception ex)
                {
                    eventArgs.Error = ex;
                }

                SessionsFound(this, eventArgs);

                if (eventArgs.SessionToJoin != null)
                {
                    JoinSession(eventArgs.SessionToJoin);
                }
            }
        }
Esempio n. 11
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        public void CheckNetworkSearch()
        {
            if (IsCreating || IsJoining || IsSearching)
            {
                bool TemparyProfiles = false;

                foreach (CompletePlayer player in game.ThisGamesPlayers)
                {
                    if (player.InUse && !player.IsProfile)
                    {
                        TemparyProfiles = true;
                    }
                }

                if (!TemparyProfiles)
                //if(true)
                {
                    if (IsSearching && FindResult.IsCompleted)
                    {
                        FindResult.AsyncWaitHandle.WaitOne();
                        try
                        {
                            availableSessions = NetworkSession.EndFind(FindResult);

                            if (availableSessions.Count == 0)
                            {
                                SetString("No Games Found, Creating Game...");

                                CreateGame();
                            }
                            else
                            {
                                SetString(availableSessions.Count.ToString() + " Games Found\nFinding Best Game");

                                SortSessions();
                            }

                            IsSearching = false;
                        }
                        catch (Exception e)
                        {
                            // if(networkSession==null)
                            if (e.Message != null)
                            {
                                OnlineString      = " ";
                                game.ErrorMessage = e.Message.Replace(". ", ".\n");
                                game.menus.GoTo("Error", false);
                                IsCreating  = false;
                                IsJoining   = false;
                                IsSearching = false;
                            }
                        }



                        IsSearching = false;
                    }

                    if (IsJoining && JoinResult.IsCompleted)
                    {
                        JoinResult.AsyncWaitHandle.WaitOne();

                        try
                        {
                            networkSession = NetworkSession.EndJoin(JoinResult);

                            HookSessionEvents();

                            BeginOnlineGameAsGuest();
                        }
                        catch (Exception e)
                        {
                            // if (networkSession == null)
                            if (e.Message != null)
                            {
                                OnlineString      = " ";
                                game.ErrorMessage = e.Message.Replace(". ", ".\n");
                                game.menus.GoTo("Error", false);
                                IsCreating  = false;
                                IsJoining   = false;
                                IsSearching = false;
                            }
                        }
                        IsJoining = false;
                    }

                    if (IsCreating && CreateResult.IsCompleted)
                    {
                        CreateResult.AsyncWaitHandle.WaitOne();
                        try
                        {
                            networkSession = NetworkSession.EndCreate(CreateResult);

                            HookSessionEvents();

                            BeginOnlineGameAsHost();
                        }
                        catch (Exception e)
                        {
                            if (e.Message != null)
                            {
                                OnlineString      = " ";
                                game.ErrorMessage = e.Message.Replace(". ", ".\n");
                                game.menus.GoTo("Error", false);
                                IsCreating  = false;
                                IsJoining   = false;
                                IsSearching = false;
                            }
                        }

                        IsCreating = false;
                    }
                }
                else
                {
                    OnlineString      = " ";
                    game.ErrorMessage = "No Temporary Profiles May Be Taken Online \n Sign into XBOX LIVE Guest Profiles Instead";
                    game.menus.GoTo("Error", false);
                    IsCreating  = false;
                    IsJoining   = false;
                    IsSearching = false;
                }
            }
        }
Esempio n. 12
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        /// <summary>
        /// Update
        /// </summary>
        public override void Update(GameTime gameTime)
        {
            // Process different phases.
            switch (phase)
            {
            case ConnectionPahse.EnsureSignedIn:
                GamerServicesDispatcher.Update();
                break;

            case ConnectionPahse.FindSessions:
                GamerServicesDispatcher.Update();
                if (asyncResult.IsCompleted)
                {
                    AvailableNetworkSessionCollection sessions =
                        NetworkSession.EndFind(asyncResult);

                    if (sessions.Count > 0)
                    {
                        asyncResult = NetworkSession.BeginJoin(sessions[0],
                                                               null, null);
                        commandHost.EchoError("Connecting to the host...");
                        phase = ConnectionPahse.Joining;
                    }
                    else
                    {
                        commandHost.EchoError("Couldn't find a session.");
                        phase = ConnectionPahse.None;
                    }
                }
                break;

            case ConnectionPahse.Joining:
                GamerServicesDispatcher.Update();
                if (asyncResult.IsCompleted)
                {
                    NetworkSession = NetworkSession.EndJoin(asyncResult);
                    NetworkSession.SessionEnded +=
                        new EventHandler <NetworkSessionEndedEventArgs>(
                            NetworkSession_SessionEnded);

                    OwnsNetworkSession = true;
                    commandHost.EchoError("Connected to the host.");
                    phase       = ConnectionPahse.None;
                    asyncResult = null;

                    ConnectedToRemote();
                }
                break;
            }

            // Update Network session.
            if (OwnsNetworkSession)
            {
                GamerServicesDispatcher.Update();
                NetworkSession.Update();

                if (NetworkSession != null)
                {
                    // Process received packets.
                    foreach (LocalNetworkGamer gamer in NetworkSession.LocalGamers)
                    {
                        while (gamer.IsDataAvailable)
                        {
                            NetworkGamer sender;
                            gamer.ReceiveData(packetReader, out sender);
                            if (!sender.IsLocal)
                            {
                                ProcessRecievedPacket(packetReader.ReadString());
                            }
                        }
                    }
                }
            }

            base.Update(gameTime);
        }
Esempio n. 13
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        public void Update()
        {
            if (PendingHost)
            {
                if (createResult.IsCompleted)
                {
                    netPlay.NetSession = NetworkSession.EndCreate(createResult);
                    netPlay.Hosting    = true;
                    PendingHost        = false;
                }
            }
            if (PendingFind)
            {
                if (findResult.IsCompleted)
                {
                    AvailableNetworkSessionCollection availableSessions =
                        NetworkSession.EndFind(findResult);
                    if (availableSessions.Count > 0)
                    {
                        joinResult = NetworkSession.BeginJoin(
                            availableSessions[0], new AsyncCallback(GotResult), null);
                        PendingJoin = true;
                    }
                    PendingFind = false;
                }
            }
            if (PendingJoin)
            {
                if (joinResult.IsCompleted)
                {
                    netPlay.NetSession = NetworkSession.EndJoin(joinResult);
                    netPlay.Joined     = true;
                    PendingJoin        = false;
                }
            }

            if (netPlay.Hosting)
            {
                //
            }
            if (netPlay.Joined)
            {
                //
            }
            if (netPlay.NetSession != null)
            {
                if (!netPlay.NetSession.IsDisposed)
                {
                    bool ended = false;
                    if (netPlay.NetSession.SessionState == NetworkSessionState.Playing)
                    {
                        if (netPlay.NetSession.AllGamers.Count < 2)
                        {
                            ended = true;
                        }
                    }
                    else if (netPlay.NetSession.SessionState == NetworkSessionState.Ended)
                    {
                        ended = true;
                    }

                    if (ended)
                    {
                        Game1.Menu.EndGame();
                        netPlay.NetSession.Dispose();
                        netPlay.Hosting = false;
                        netPlay.Joined  = false;
                    }
                }
            }
        }
Esempio n. 14
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        void DisposeSession()
        {
            if (session != null)
            {
                Trace.WriteLine(String.Format("Disposing session: sessionCloseTime {0} now {1}",
                                              new DateTime(sessionCloseTime), DateTime.Now));
                session.Dispose();
                session             = null;
                sessionDisconnected = true;
            }
            sessionCloseTime = 0;
            IDisposable id = null;

            /* If I'm currently looking for sessions to join, stop that.
             */
            if (findAsync_ != null)
            {
                try
                {
                    id = NetworkSession.EndFind(findAsync_);
                }
                catch (System.Exception x)
                {
                    Trace.WriteLine("Swallowing EndFind exception: " + x.ToString());
                }
                findAsync_ = null;
                if (id != null)
                {
                    id.Dispose();
                }
            }

            /* If I'mcurrently looking to join a session, stop that.
             */
            if (joinAsync_ != null)
            {
                try
                {
                    id = NetworkSession.EndJoin(joinAsync_);
                }
                catch (System.Exception x)
                {
                    Trace.WriteLine("Swallowing EndJoin exception: " + x.ToString());
                }
                joinAsync_ = null;
                if (id != null)
                {
                    id.Dispose();
                }
            }

            /* If I'm currently trying to host a session, stop that.
             */
            if (createAsync_ != null)
            {
                try
                {
                    id = NetworkSession.EndCreate(createAsync_);
                }
                catch (System.Exception x)
                {
                    Trace.WriteLine("Swallowing EndCreate exception: " + x.ToString());
                }
                createAsync_ = null;
                if (id != null)
                {
                    id.Dispose();
                }
            }
        }