Esempio n. 1
0
    /// <summary>
    /// Render a UI for the room.   Override to provide your on UI
    /// </summary>
    public virtual void OnGUI()
    {
        if (!showRoomGUI)
        {
            return;
        }

        NetworkRoomManagerExtTest room = NetworkManager.singleton as NetworkRoomManagerExtTest;

        if (room)
        {
            if (!room.showRoomGUI)
            {
                return;
            }

            if (!NetworkManager.IsSceneActive(room.RoomScene))
            {
                return;
            }

            DrawPlayerReadyState();
            DrawPlayerReadyButton();
        }
    }
Esempio n. 2
0
    public void CmdChangeReadyState(bool readyState)
    {
        readyToBegin = readyState;
        NetworkRoomManagerExtTest room = NetworkManager.singleton as NetworkRoomManagerExtTest;

        if (room != null)
        {
            room.ReadyStatusChanged();
        }
    }