/// <summary>
        /// Dispose implementation which ensures the native window is destroyed, and
        /// managed resources detached.
        /// </summary>
        private void Dispose(bool disposeManaged)
        {
            if (!disposed)
            {
                disposed = true;
                if (disposeManaged)
                {
                    if (networkRelay != null)
                    {
                        networkRelay.Dispose();
                        networkRelay = null;
                    }

                    if (MessageReceived != null)
                    {
                        // remove all handlers
                        Delegate[] del = MessageReceived.GetInvocationList();
                        foreach (XDMessageHandler msg in del)
                        {
                            MessageReceived -= msg;
                        }
                    }
                    if (this.Handle != IntPtr.Zero)
                    {
                        this.DestroyHandle();
                        this.Dispose();
                    }
                }
            }
        }
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        /// <summary>
        /// Default constructor.
        /// </summary>
        internal XDIOStreamListener()
        {
            this.watcherList = new Dictionary<string, FileSystemWatcher>(StringComparer.InvariantCultureIgnoreCase);

            // ensure there is a network watcher for this mode, the implementation ensures only one is active at
            // any one time
            this.networkRelay = new NetworkRelayListener(XDBroadcast.CreateBroadcast(XDTransportMode.IOStream),
                                            XDListener.CreateListener(XDTransportMode.MailSlot));
        }
        /// <summary>
        /// Default constructor.
        /// </summary>
        internal XDIOStreamListener()
        {
            this.watcherList = new Dictionary <string, FileSystemWatcher>(StringComparer.InvariantCultureIgnoreCase);

            // ensure there is a network watcher for this mode, the implementation ensures only one is active at
            // any one time
            this.networkRelay = new NetworkRelayListener(XDBroadcast.CreateBroadcast(XDTransportMode.IOStream),
                                                         XDListener.CreateListener(XDTransportMode.MailSlot));
        }
        /// <summary>
        /// The non-obsolete constructor used internally for creating new instances of XDListener.
        /// </summary>
        /// <param name="nonObsolete"></param>
        internal XDListener(bool nonObsolete)
        {
            // create a top-level native window
            CreateParams p = new CreateParams();

            p.Width   = 0;
            p.Height  = 0;
            p.X       = 0;
            p.Y       = 0;
            p.Caption = string.Concat("TheCodeKing.Net.XDServices.", Guid.NewGuid().ToString());
            p.Parent  = IntPtr.Zero;
            base.CreateHandle(p);

            this.networkRelay = new NetworkRelayListener(XDBroadcast.CreateBroadcast(XDTransportMode.WindowsMessaging),
                                                         XDListener.CreateListener(XDTransportMode.MailSlot));
        }
Esempio n. 5
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        public IXDListener GetListenerForMode(XDTransportMode transportMode)
        {
            var listener = GetListenerForModeInternal(transportMode);

            if (transportMode == XDTransportMode.RemoteNetwork)
            {
                return(listener);
            }

            var networkListener = CreateNetworkListener(new MachineNameIdentityProvider());

            if (networkListener == null || !networkListener.IsAlive)
            {
                return(listener);
            }

            var networkBroadcaster = client.Broadcasters.GetBroadcasterForMode(transportMode);

            listener = new NetworkRelayListener(networkBroadcaster, listener, networkListener, transportMode);

            return(listener);
        }
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        public IXDListener GetListenerForMode(XDTransportMode transportMode)
        {
            var listener = Container.Resolve <IXDListener>(Convert.ToString(transportMode));

            if (listener == null)
            {
                throw new NotSupportedException(
                          string.Format(
                              "No concrete IXDListener for mode {0} could be loaded. Install the {0} assembly in the program directory.",
                              transportMode));
            }
            if (transportMode != XDTransportMode.RemoteNetwork)
            {
                var networkListener = Container.Use <IIdentityProvider, MachineNameIdentityProvider>()
                                      .Resolve <IXDListener>(Convert.ToString(XDTransportMode.RemoteNetwork));
                if (networkListener != null && networkListener.IsAlive)
                {
                    var networkBroadcaster = client.Broadcasters.GetBroadcasterForMode(transportMode, false);
                    listener = new NetworkRelayListener(networkBroadcaster, listener, networkListener, transportMode);
                }
            }
            return(listener);
        }
        /// <summary>
        /// Dispose implementation, which ensures the native window is destroyed
        /// </summary>
        private void Dispose(bool disposeManaged)
        {
            if (!disposed)
            {
                disposed = true;
                if (disposeManaged)
                {
                    if (networkRelay != null)
                    {
                        networkRelay.Dispose();
                        networkRelay = null;
                    }

                    if (MessageReceived != null)
                    {
                        // remove all handlers
                        Delegate[] del = MessageReceived.GetInvocationList();
                        foreach (TheCodeKing.Net.Messaging.XDListener.XDMessageHandler msg in del)
                        {
                            MessageReceived -= msg;
                        }
                    }
                    if (watcherList != null)
                    {
                        // shut down watchers
                        foreach (FileSystemWatcher watcher in watcherList.Values)
                        {
                            watcher.EnableRaisingEvents = false;
                            watcher.Changed            -= new FileSystemEventHandler(OnMessageReceived);
                            watcher.Dispose();
                        }
                        watcherList.Clear();
                        watcherList = null;
                    }
                }
            }
        }
Esempio n. 8
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        /// <summary>
        /// Dispose implementation, which ensures the native window is destroyed
        /// </summary>
        private void Dispose(bool disposeManaged)
        {
            if (!disposed)
            {
                disposed = true;
                if (disposeManaged)
                {
                    if (networkRelay != null)
                    {
                        networkRelay.Dispose();
                        networkRelay = null;
                    }

                    if (MessageReceived != null)
                    {
                        // remove all handlers
                        Delegate[] del = MessageReceived.GetInvocationList();
                        foreach (TheCodeKing.Net.Messaging.XDListener.XDMessageHandler msg in del)
                        {
                            MessageReceived -= msg;
                        }
                    }
                    if (watcherList != null)
                    {
                        // shut down watchers
                        foreach (FileSystemWatcher watcher in watcherList.Values)
                        {
                            watcher.EnableRaisingEvents = false;
                            watcher.Changed -= new FileSystemEventHandler(OnMessageReceived);
                            watcher.Dispose();
                        }
                        watcherList.Clear();
                        watcherList = null;
                    }
                }
            }
        }