Esempio n. 1
0
    void UpdateData(bool grabbed, int grabOwner, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity, int parentId, string parentPath)
    {
        // Parenting
        var actualNref = NetworkReference.FromTransform(transform.parent);
        var newNref    = NetworkReference.FromIdAndPath(parentId, parentPath);

        Debug.Log("Parenting: " + actualNref + "  NewRef: " + newNref + " Grabbed: " + grabbed);

        if (actualNref != newNref)
        {
            //Debug.Log("Reparenting from " + actualNref + " to " + newNref);
            GameObject newParent = newNref.FindObject();
            //Debug.Log("New parent " + newParent);
            transform.parent = newParent != null ? newParent.transform : null;
        }

        interactableObject.isKinematic = grabbed;
        SetState(grabOwner);

        if (rigidBody != null)
        {
            rigidBody.velocity        = velocity;
            rigidBody.angularVelocity = angularVelocity;
        }

        transform.position = position;
        transform.rotation = rotation;
    }
Esempio n. 2
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        protected override void RecvState(Hashtable content)
        {
            int              parentId = (int)content["pid"];
            string           path     = (string)content["pth"];
            NetworkReference nref     = NetworkReference.FromIdAndPath(parentId, path);

            InitState(nref);
            ApplyState();
        }
Esempio n. 3
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        private void SetPanoramaFromObject(int refId, string refPath)
        {
            GameObject obj = NetworkReference.FromIdAndPath(refId, refPath).FindObject();

            if (obj != null)
            {
                Renderer objectRenderer = obj.GetComponent <Renderer>();
                if (objectRenderer != null)
                {
                    projSphereRenderer.material.SetTexture("_MainTex", objectRenderer.material.GetTexture("_MainTex"));
                    projSphereRenderer.material.SetColor("_Color", Color.white);
                }
            }
        }