Esempio n. 1
0
    /// <summary>
    /// Builds the game with the proper arena, game mode and modality
    /// </summary>
    public void BuildGame()
    {
        switch (Action)
        {
        case BuildMode.SinglePlayer:

            gameObject.AddComponent <SinglePlayerBuilder>();
            break;

        case BuildMode.Host:

            NetworkBuilder = gameObject.AddComponent <HostBuilder>();

            NetworkBuilder.LocalMasterServer        = LocalMasterServer;
            NetworkBuilder.LocalMasterServerAddress = LocalMasterServerAddress;
            NetworkBuilder.LocalMasterServerPort    = LocalMasterServerPort;
            NetworkBuilder.NATFacilitatorPort       = NATFacilitatorPort;

            NetworkBuilder.Setup();

            Application.LoadLevel("MenuMatchmaking");

            NetworkBuilder.EventDisconnected += NetworkBuilder_EventDisconnected;

            break;

        case BuildMode.Client:

            NetworkBuilder = gameObject.AddComponent <ClientBuilder>();

            NetworkBuilder.LocalMasterServer        = LocalMasterServer;
            NetworkBuilder.LocalMasterServerAddress = LocalMasterServerAddress;
            NetworkBuilder.LocalMasterServerPort    = LocalMasterServerPort;
            NetworkBuilder.NATFacilitatorPort       = NATFacilitatorPort;

            NetworkBuilder.Setup();

            Application.LoadLevel("MenuMatchmaking");

            NetworkBuilder.EventDisconnected += NetworkBuilder_EventDisconnected;

            break;
        }

        this.enabled = false;
    }
Esempio n. 2
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();

        //The icons (disabled by default)
        player_icons = (from icon in GameObject.FindGameObjectsWithTag(Tags.ShipSelector)
                        orderby icon.transform.position.x
                        select icon).ToList();

        foreach (GameObject icon in player_icons)
        {
            icon.transform.localScale = Vector3.zero;
        }

        ready_button     = GameObject.Find("ReadyButton");
        not_ready_button = GameObject.Find("NotReadyButton");
        error_message    = GameObject.Find("ErrorMessage");

        error_message.SetActive(false);

        ready_button.SetActive(false);
        not_ready_button.SetActive(false);

        //Listens to proper events

        network_builder = GameObject.FindGameObjectWithTag(Tags.Master).GetComponent <GameBuilder>().NetworkBuilder;

        network_builder.EventIdAcquired         += network_builder_EventIdAcquired;
        network_builder.EventPlayerRegistered   += network_builder_EventPlayerRegistered;
        network_builder.EventPlayerUnregistered += network_builder_EventPlayerUnregistered;
        network_builder.EventPlayerReady        += network_builder_EventPlayerReady;
        network_builder.EventNoGame             += network_builder_EventNoGame;
        network_builder.EventErrorOccurred      += network_builder_EventErrorOccurred;
        network_builder.EventDisconnected       += network_builder_EventDisconnected;

        network_builder.EventErrorOccurred += network_builder_EventErrorOccurred;
        network_builder.EventNoGame        += network_builder_EventNoGame;
    }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     NetworkBuilder = null;
 }