public HostGameMsg()
 {
     cmd        = Commands.HOST_GAME;
     newLobby   = new NetworkObjects.Lobby();
     player     = new NetworkObjects.NetworkPlayer();
     successful = false;
 }
 public JoinGameMsg()
 {
     cmd        = Commands.JOIN_GAME;
     joinLobby  = new NetworkObjects.Lobby();
     player     = new NetworkObjects.NetworkPlayer();
     successful = false;
 }
Esempio n. 3
0
 public DroppedUpdateMsg()
 {      // Constructor
     cmd    = Commands.DROPPED_UPDATE;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 4
0
 public OwnIDMsg()
 {
     cmd         = Commands.OWNED_ID;
     ownedPlayer = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 5
0
 public PlayerConnectMsg()
 {
     cmd       = Commands.PLAYER_CONNECT;
     newPlayer = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 6
0
 public ServerUpdateMsg()
 {
     cmd     = Commands.SERVER_UPDATE;
     players = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 7
0
 public DroppedClientMsg()        // Constructor
 {
     cmd    = Commands.DROPPED_CLIENT;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 8
0
 public HandshakeMsg()       // Constructor
 {
     cmd    = Commands.HANDSHAKE;
     player = new NetworkObjects.NetworkPlayer();
 }
 public Heartbeat()
 {      // Constructor
     cmd    = Commands.HEARTBEAT;
     player = new NetworkObjects.NetworkPlayer();
 }
 //public string InternalServerID;
 public HandshakeMsg()       // Constructor
 {
     cmd = Commands.HANDSHAKE;
     //InternalServerID = "-1";
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 11
0
 public PlayerLeaveMsg()
 {      // Constructor
     cmd    = Commands.PLAYER_LEFT;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 12
0
 public PlayerBulletMsg()
 {      // Constructor
     cmd    = Commands.PLAYER_BULLET;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 13
0
 public PlayerJoinMessage()
 {      // Constructor
     cmd    = Commands.PLAYER_JOINED;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 14
0
 public PlayerUpdateMsg(Commands getCommand)       // Constructor
 {
     cmd    = getCommand;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 15
0
 public HandshakeMsg()       // Constructor. Set the Command to HANDSHAKE and create a new NetworkPlayer instance
 {
     cmd    = Commands.HANDSHAKE;
     player = new NetworkObjects.NetworkPlayer();
 }
 public PlayerAddMsg()
 {      // Constructor
     cmd    = Commands.PLAYER_ADD;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 17
0
 public NewPlayerMsg() // Constructor
 {
     cmd    = Commands.NEW_PLAYER;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 18
0
 public PlayerUpdateMsg()
 {
     cmd    = Commands.PLAYER_UPDATE;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 19
0
 public NewClientMsg()
 {
     cmd    = Commands.NEW_CLIENT;
     player = new NetworkObjects.NetworkPlayer();
 }
Esempio n. 20
0
 public PlayerUpdateMsg()       // Constructor
 {
     cmd    = Commands.PLAYER_UPDATE;
     player = new NetworkObjects.NetworkPlayer();
     Debug.Log(player.cubPos);   //Should update the players position based off the cube
 }
Esempio n. 21
0
 public CreatePlayerMsg(NetworkConnection nc)
 {      // Constructor
     cmd       = Commands.CREATE_PLAYER;
     player    = new NetworkObjects.NetworkPlayer();
     player.id = nc.InternalId.ToString();
 }