internal void ClickNewGame() { NetworkMangerCustom.NetworkGame(); //次のスクリーンに入る StartCoroutine("EnterNextScenes"); }
private IEnumerator Start() { yield return(new WaitForSeconds(1F)); //ゲームのシーンに入る //GlobalParaMgr.NextScenesName = ScenesEnum.GameScenes; NetworkMangerCustom.NetworkGame(); StartCoroutine("LoadingScenesProgress"); }
public void SingleButtonClick() { NetworkMangerCustom.SingleGame(); }
public void LanButtonClick() { NetworkMangerCustom.LanGame(); }
public void NetButtonClick() { NetworkMangerCustom.NetGame(); }
public void StartButtonClick() { NetworkMangerCustom.NetworkGame(); }