public void RenderFrame(Graphics g, int delta) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; aveFrameDelta += (delta - aveFrameDelta) * 0.01f; manager.Update(delta); if (!manager.IsThreading) { DrawObjects(g); } manager.DrawStatsGraphics(g, true, true, graphDrawIndex); }