Esempio n. 1
0
    public void OnQuitButtonPressed(string sceneName = "MainMenu")
    {
        // reset global state
        // PacketPoolManager.inst.CleanUpStatics();
        ScoreManager.inst.packetMetrics.Clear();
        Destination.CleanUpStatics();
        SharedPlayer.playerIdForThisDevice = -1;
        NetworkManagerHLAPI.reset();
        inst.players.Clear();
        inst.syncEvents.Clear();
        Destroy(inst);
        Destroy(LobbyMenuManager.inst);

        foreach (BarchartManager barchats in BarchartManager.insts)
        {
            Destroy(barchats);
        }
        BarchartManager.insts.Clear();
        Destroy(DismissableScreenManager.inst);

        // possilby redundant and wet code
        if (NetworkManager.singleton != null)
        {
            NetworkManager.singleton.StopClient();
            NetworkManager.singleton.StopHost();
            NetworkManager.singleton.StopServer();
            NetworkManager.singleton.StopAllCoroutines();
            Destroy(NetworkManager.singleton);
        }
        Time.timeScale = 1;

        if (MainMenu.isMultiplayerSelectedFromMenu)
        {
            inst.syncEvents.Add(new SyncEvent(MessageTypes.SET_NETWORK_STATE, ((int)SharedGameStates.OFFLINE).ToString()));
            inst.syncEvents.Add(new SyncEvent(MessageTypes.FORCE_GAME_SHUTDOWN, ""));
            SceneManager.LoadScene(sceneName);
        }
        else
        {
            SceneManager.LoadScene(sceneName);
        }
    }