public TestPlane(IGame game, float posX, float posY, int syncedTransformId) { tickTriggerAmount = 1f / tickRate; this.body = game.GetPhysicsManager().CreateBody(posX, posY, 5, 5); speed = 10; this.body.SetVelocity(speed); transform2D = new SyncedTransform2D(syncedTransformId, game, body); this.game = game; handleInput = NetworkMagic.RegisterAtServer <InputNetworkData>(0, HandleInput_AtServer, 123); }
private void Update() { if (Input.GetKeyDown(addTestPlayer)) { string name = $"testplayer:{GenerateRandomName(6)}"; var action = NetworkMagic.GetHandler <Core.NameNetworkData>("BroadcastAdd", GameManager.instance.PlayerManager.Players.EntityId); action(new Core.NameNetworkData() { Name = name }); DebugLog.Info($"<color=#FF69B4>[Debugger] Added new test player: {name}</color>"); } }
public SyncedListOfString(int entityId) { this.EntityId = entityId; initialize = NetworkMagic.RegisterAtServer <NetworkData>(0, Initialize_AtServer, entityId); handleInitialize = NetworkMagic.RegisterAtClient <ListOfStringData>(0, HandleInitialize_AtClient, entityId); addItem = NetworkMagic.RegisterAtAllClients <NameNetworkData>(0, Add_AtAllClients, entityId); removeItem = NetworkMagic.RegisterAtAllClients <NameNetworkData>(1, Remove_AtAllClients, entityId); if (NetworkMagic.IsClient) { initialize(new NetworkData()); } }
public SyncedTransform2D(int entityId, IGame game, PhysicsBody body = null) { this.EntityId = entityId; tickTriggerAmount = 1f / tickRate; this.game = game; this.body = body; stateBuffer = new Transform2DNetworkData[StateAmount]; stateTimeOffsets.Add(0f); stateBuffer[0] = new Transform2DNetworkData() { Timestamp = 0.0000000001f, Position = new Vec2(0, 0), Rotation = 0f }; stateBuffer[1] = new Transform2DNetworkData() { Timestamp = 0f, Position = new Vec2(0, 0), Rotation = 0f }; transmitState = NetworkMagic.RegisterAtAllClients <Transform2DNetworkData>(0, TransmitState_AtAllClients, entityId); }
private static void HandleDataPackets(string connectionID, byte[] data) { ByteBuffer buffer = new ByteBuffer(); DebugLog.Info("[Connection] Receiving data!"); buffer.WriteBytes(data); // Console.WriteLine(string.Join(",", data.ToList().Select(b => b.ToString()))); int packageType = buffer.ReadInteger(); int packetID = buffer.ReadInteger(); int entityId = buffer.ReadInteger(); // if (packets.TryGetValue(packetID, out Packet packet)) // { // packet.Invoke(connectionID, buffer); // } // if (packetsNew.TryGetValue(packetID, out Requestor requestor)) // requestor.Receive(buffer, connectionID); NetworkMagic.Receive(packageType, connectionID, packetID, entityId, buffer); buffer.Dispose(); }
private static void HandleDataPackets(byte[] data) { ByteBuffer buffer = new ByteBuffer(); // Debug.Log(string.Join(" ", data)); DebugLog.Info("[Connection] Receiving Data!"); buffer.WriteBytes(data); int packageType = buffer.ReadInteger(); int packetID = buffer.ReadInteger(); int entityId = buffer.ReadInteger(); // if (packets.TryGetValue(packetID, out Packet packet)) // { // packet.Invoke(buffer); // } NetworkMagic.Receive(packageType, "", packetID, entityId, buffer); // if (packetsNew.TryGetValue(packetID, out Requestor requestor)) // requestor.Receive(buffer); buffer.Dispose(); }
public Authenticator() { entityId = 23135; tryLogin = NetworkMagic.RegisterAtServer <NameNetworkData>(1, TryLogin_AtServer, entityId); handleLogin = NetworkMagic.RegisterAtClient <MessageResponseNetworkData>(1, HandleLogin_AtClient, entityId); }