// Start is called before the first frame update void Start() { attrManager = GetComponent <AttributesManager>(); networkInput = GetComponent <NetworkInput>(); backpack = new Backpack(gameObject, backpackSize); PickUpEvent += OnPickUp; }
protected NetworkInterface(UDPConnection udpConnection, Logger logger) { Logger = logger; ClientConnections = new NetworkConnectionPool(); In = new NetworkInput(ClientConnections); Out = new NetworkOutput(ClientConnections); ErrorHandling = new NetworkErrorHandling(ClientConnections, this); UdpConnection = udpConnection; UdpConnection.Logger = logger; UdpConnection.OnReceiveError += ErrorHandling.HandleUDPReceiveError; UdpConnection.OnSendError += ErrorHandling.HandleUDPSendError; UdpConnection.InitializeReceiving(); KeepAliveInterval = 1000; m_keepAlive = true; HolePunchingInterval = 1000; m_holePunching = false; Thread keepAliveThread = new Thread(KeepAliveLoop); keepAliveThread.Name = "Keep alive"; keepAliveThread.Start(); }
public ActivityBase(GameObject ownerGO, ActivityBaseInfo activityInfo) { this.ownerGO = ownerGO; activityManager = ownerGO.GetComponent <ActivityManager>(); animator = ownerGO.GetComponent <Animator>(); networkInput = ownerGO.GetComponent <NetworkInput>(); this.activityInfo = activityInfo; }
public Enemy(Game game, ContentManager content, NetworkInput service) : base(game) { this.DrawOrder = 2; this.service = service; this.content = content; service.EnemyShot += new Action<Info>(EnemyShot); }
private void MovePlayer(Connection connection) { Rigidbody rb = _connectionToRigidbody[connection]; float horizontalInput = 0; float verticalInput = 0; if (NetworkInput.GetKey(connection, Keys.MoveLeft)) { horizontalInput = -1; } if (NetworkInput.GetKey(connection, Keys.MoveRight)) { horizontalInput = 1; } if (NetworkInput.GetKey(connection, Keys.MoveForward)) { verticalInput = 1; } if (NetworkInput.GetKey(connection, Keys.MoveBackward)) { verticalInput = -1; } rb.AddForce(new Vector3(horizontalInput * setup.moveInputIntensity, 0, verticalInput * setup.moveInputIntensity)); if (NetworkInput.GetKey(connection, Keys.Pull)) { Vector3 pos = new Vector3(rb.transform.position.x, -1, rb.transform.position.z); Collider[] hitColliders = Physics.OverlapSphere(pos, 5); int i = 0; while (i < hitColliders.Length) { Rigidbody colliderRb = hitColliders[i].GetComponent <Rigidbody>(); if (colliderRb != null && colliderRb != rb) { colliderRb.AddExplosionForce(50f, pos, 5f); } i++; } } if (NetworkInput.GetKey(connection, Keys.Push)) { Vector3 pos = new Vector3(rb.transform.position.x, -1, rb.transform.position.z); Collider[] hitColliders = Physics.OverlapSphere(pos, 5); int i = 0; while (i < hitColliders.Length) { Rigidbody colliderRb = hitColliders[i].GetComponent <Rigidbody>(); if (colliderRb != null && colliderRb != rb) { colliderRb.AddForce((rb.transform.position - hitColliders[i].transform.position) * 10f); } i++; } } }
void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public void testPostion() { CDTIPlane plane = new CDTIPlane(); plane.Position = new Vector(5, 5, 0); NetworkInput toTest = new NetworkInput(); Assert.That(1.25 == toTest.figurePositon(plane).x, "got: " + toTest.figurePositon(plane).x); Assert.That(1.25== toTest.figurePositon(plane).y, "got: " + toTest.figurePositon(plane).y); toTest.zoomIn(); Assert.That(1.5625 == toTest.figurePositon(plane).x, "got: " + toTest.figurePositon(plane).x); Assert.That(1.5625 == toTest.figurePositon(plane).y, "got: " + toTest.figurePositon(plane).y); toTest.zoomOut(); toTest.zoomOut(); Assert.That(1.041667 == toTest.figurePositon(plane).x, "got: " + toTest.figurePositon(plane).x); Assert.That(1.041667 == toTest.figurePositon(plane).y, "got: " + toTest.figurePositon(plane).y); }
public void testPostion() { CDTIPlane plane = new CDTIPlane(); plane.Position = new Vector(5, 5, 0); NetworkInput toTest = new NetworkInput(); Assert.That(1.25 == toTest.figurePositon(plane).x, "got: " + toTest.figurePositon(plane).x); Assert.That(1.25 == toTest.figurePositon(plane).y, "got: " + toTest.figurePositon(plane).y); toTest.zoomIn(); Assert.That(1.5625 == toTest.figurePositon(plane).x, "got: " + toTest.figurePositon(plane).x); Assert.That(1.5625 == toTest.figurePositon(plane).y, "got: " + toTest.figurePositon(plane).y); toTest.zoomOut(); toTest.zoomOut(); Assert.That(1.041667 == toTest.figurePositon(plane).x, "got: " + toTest.figurePositon(plane).x); Assert.That(1.041667 == toTest.figurePositon(plane).y, "got: " + toTest.figurePositon(plane).y); }
public void testRotation() { CDTIPlane plane = new CDTIPlane(); plane.Velocity = new Vector(1, 0, 0); NetworkInput toTest = new NetworkInput(); Assert.That(Quaternion.AngleAxis(-90, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(1, 1, 0); Assert.That(Quaternion.AngleAxis(-45, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(0, 1, 0); Assert.That(Quaternion.AngleAxis(0, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(-1, 1, 0); Assert.That(Quaternion.AngleAxis(45, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(-1, 0, 0); Assert.That(Quaternion.AngleAxis(90, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(-1, -1, 0); Assert.That(Quaternion.AngleAxis(135, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(0, -1, 0); Assert.That(Quaternion.AngleAxis(180, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); plane.Velocity = new Vector(1, -1, 0); Assert.That(Quaternion.AngleAxis(225, new Vector3(0, 0, 1)).Equals(toTest.figureRotation(plane))); }
public void Learn(ref ActivationNetwork network, double[] crossInput, double[] circleInput, double[] blankInput) { NetworkInput networkInput = new NetworkInput(crossInput, circleInput, blankInput); double[][] input = networkInput.Input; NetworkOutput networkOutput = new NetworkOutput(0); double[][] output = networkOutput.Output; BackPropagationLearning teacher = new BackPropagationLearning(network); for (int i = 0; i < 100000; i++) { double error = teacher.RunEpoch(input, output); } network.Save("Net.bin"); MessageBox.Show("Learning finished"); }
public void OnInput(NetworkRunner runner, NetworkInput input) { //if (SceneManager.GetActiveScene().buildIndex < 1) return; //if (!PlayerManager.In.LocalPlayer) return; }
/// <summary> /// 入力情報 /// </summary> /// <param name="request"></param> /// <returns></returns> public async Task InputAsync(GameInputRequest request) { NetworkInput.SetCurrentCommand(request.Command); await Task.Yield(); }
void Awake() { anim = GetComponent <Animator>(); networkInput = GameObject.Find("Supat Face").GetComponent <NetworkInput>(); }
public void OnInput(NetworkRunner runner, NetworkInput input) { }
void Update() { //setup code to get initial rotation if (Input.GetKeyDown(KeyCode.Tab)) { got_first = false; } //Used to time the robot, how long it took to reach the destination if (isTimer) { timeForTable += Time.deltaTime; } /* * Following code takes in Inputs WASD from user and moves the robot depending on the input. * W: Forward movement * S: Backward movement * A: Left rotation * D: Right rotation */ if (Input.GetKey(KeyCode.W)) { controllerValue1 = maxSpeed; controllerValue2 = maxSpeed; controllerValue3 = maxSpeed; controllerValue4 = maxSpeed; this.transform.position += transform.forward * moveSpeed * Time.deltaTime; } else if (Input.GetKey(KeyCode.S)) { controllerValue1 = -maxSpeed; controllerValue2 = -maxSpeed; controllerValue3 = -maxSpeed; controllerValue4 = -maxSpeed; this.transform.position -= transform.forward * moveSpeed * Time.deltaTime; } else if (Input.GetKey(KeyCode.A)) { controllerValue1 = -maxSpeed; controllerValue2 = maxSpeed; controllerValue3 = -maxSpeed; controllerValue4 = maxSpeed; if (simulate_rotate) { this.transform.Rotate(-Vector3.up * rotateSpeed * Time.deltaTime); } } else if (Input.GetKey(KeyCode.D)) { controllerValue1 = maxSpeed; controllerValue2 = -maxSpeed; controllerValue3 = maxSpeed; controllerValue4 = -maxSpeed; if (simulate_rotate) { this.transform.Rotate(Vector3.up * rotateSpeed * Time.deltaTime); } } else { controllerValue1 = 0f; controllerValue2 = 0f; controllerValue3 = 0f; controllerValue4 = 0f; } /* * Following code takes in Inputs WASD from AI &moves the robot depending on the input. * W: Forward movement * S: Backward movement * A: Left rotation * D: Right rotation * It also takes into account the current distance it is away from the destination and determines if * the movement taken is positive or negative toward the goal. */ if (NetworkInput.GetKey(KeyCode.W)) { controllerValue1 = maxSpeed; controllerValue2 = maxSpeed; controllerValue3 = maxSpeed; controllerValue4 = maxSpeed; //Distance taken from the moment before the movement is applied var distance = Vector3.Distance(this.transform.position, Playground.instance.destinationPos); this.transform.position += transform.forward * moveSpeed * Time.deltaTime; //toScore used to only allocate scores once at a time if (toScore) { //Check if the distance between the robot and Destination got larger or smaller if (Vector3.Distance(this.transform.position, Playground.instance.destinationPos) < distance) { //allocate score if distance was reduced score++; } else { //otherwise penalize the AI score -= 2; } toScore = false; } } else if (NetworkInput.GetKey(KeyCode.S)) { controllerValue1 = -maxSpeed; controllerValue2 = -maxSpeed; controllerValue3 = -maxSpeed; controllerValue4 = -maxSpeed; var distance = Vector3.Distance(this.transform.position, Playground.instance.destinationPos); this.transform.position -= transform.forward * moveSpeed * Time.deltaTime; if (toScore) { if (Vector3.Distance(this.transform.position, Playground.instance.destinationPos) < distance) { score++; } else { score -= 2; } toScore = false; } } else if (NetworkInput.GetKey(KeyCode.A)) { controllerValue1 = -maxSpeed; controllerValue2 = maxSpeed; controllerValue3 = -maxSpeed; controllerValue4 = maxSpeed; if (simulate_rotate) { this.transform.Rotate(-Vector3.up * rotateSpeed * Time.deltaTime); } if (toScore) { score--; toScore = false; } } else if (NetworkInput.GetKey(KeyCode.D)) { controllerValue1 = maxSpeed; controllerValue2 = -maxSpeed; controllerValue3 = maxSpeed; controllerValue4 = -maxSpeed; if (simulate_rotate) { this.transform.Rotate(Vector3.up * rotateSpeed * Time.deltaTime); } if (toScore) { score--; toScore = false; } } else { controllerValue1 = 0f; controllerValue2 = 0f; controllerValue3 = 0f; controllerValue4 = 0f; toScore = true; } SendRobotCommand((int)controllerValue1, (int)controllerValue2, (int)controllerValue3, (int)controllerValue4); }
public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input) { }