Esempio n. 1
0
            public void InitTcpGameClient()
            {
                tcpClient = new TcpClient(new IPEndPoint(ipAdress, clientPort));
                tcpClient.Connect(new IPEndPoint(ipAdress, serverPort));

                // todo :: handle failures to connect

                IPEndPoint serverEndPoint = tcpClient.Client.RemoteEndPoint as IPEndPoint;

                clientPort = ((IPEndPoint)tcpClient.Client.LocalEndPoint).Port;
                Console.WriteLine($"Connected to server {serverEndPoint.Address}:{serverEndPoint.Port}");
                Console.WriteLine();

                var stream = tcpClient.GetStream();

                ThreadPool.QueueUserWorkItem(ReadIncomingStream, stream, true);

                try
                {
                    var gameMessage = new NetworkGameMessage()
                    {
                        serviceName   = "chat",
                        operationName = "join",
                        datamembers   = new List <string> {
                            JsonSerializer.Serialize(userName)
                        }
                    };
                    var bytes = gameMessage.AsJsonBytes;
                    stream.Write(bytes);
                }
                catch (IOException e)
                {
                    Console.WriteLine(e.Message + e.InnerException?.Message);
                }
            }
Esempio n. 2
0
        public void SendPixelUpdate(Pixels pixels)
        {
            if (tcpClient == null)
            {
                return;
            }
            if (tcpClient.Connected == false)
            {
                tcpClient.Dispose();
                Debug.LogWarning(" ------- not connected to server!");

                InitGameClient(ipAdress, serverPort, userName);
            }

            try
            {
                var gameMessage = new NetworkGameMessage()
                {
                    serviceName   = "game",
                    operationName = "newPixels",
                    datamembers   = new List <string> {
                        pixels.AsJsonString
                    }
                };
                var bytes = gameMessage.AsJsonBytes;

                var stream = tcpClient.GetStream();
                stream.Write(bytes, 0, bytes.Length);
            }
            catch (IOException e)
            {
                Debug.Log(e.Message + e.InnerException?.Message);
            }
        }
Esempio n. 3
0
        public void InitGameClient(string ipAdress, int port, string userName = null)
        {
            Task.Run(() =>
            {
                this.ipAdress = ipAdress;
                if (userName != null)
                {
                    this.userName = userName;
                }
                serverPort = port;

                networkMessageQueue = new ConcurrentQueue <NetworkGameMessage>();
                Debug.Log($"Try connect to server {ipAdress}:{serverPort}");

                //tcpClient = new TcpClient(new IPEndPoint(ipAdress, clientPort));
                tcpClient = new TcpClient(ipAdress, serverPort);
                //tcpClient.Connect(ipAdress, serverPort);

                // todo :: handle failures to connect

                IPEndPoint serverEndPoint = tcpClient.Client.RemoteEndPoint as IPEndPoint;
                clientPort = ((IPEndPoint)tcpClient.Client.LocalEndPoint).Port;
                Debug.Log($"Connected to server {serverEndPoint.Address}:{serverEndPoint.Port}");

                var stream = tcpClient.GetStream();

                try
                {
                    var gameMessage = new NetworkGameMessage()
                    {
                        serviceName   = "chat",
                        operationName = "join",
                        datamembers   = new List <string> {
                            JsonConvert.SerializeObject(userName)
                        }
                    };

                    var bytes = gameMessage.AsJsonBytes;
                    stream.Write(bytes, 0, bytes.Length);
                }
                catch (IOException e)
                {
                    Debug.Log(e.Message + e.InnerException?.Message);
                }

                ThreadPool.QueueUserWorkItem(new WaitCallback(ReadIncomingStream <NetworkStream>), stream);

                ServerServiceHelper.instance.initialized = true;
            });
        }
Esempio n. 4
0
        //internal void RecieveNetworkGameMessage(byte[] utf8bytes) // note :: we don't need to thread this because everything was handled in webgl. This is detached from socket/server code.
        internal void RecieveNetworkGameMessage(string jsonString) // note :: we don't need to thread this because everything was handled in webgl. This is detached from socket/server code.
        {
            SendMessageToBrowser("recieve message");
            try
            {
                //byte[] jsonBuffer = new byte[readBufferSize];
                NetworkGameMessage networkMessage = JsonConvert.DeserializeObject <NetworkGameMessage>(jsonString);

                networkMessageQueue.Enqueue(networkMessage);
            }
            catch (JsonException e)
            {
                Console.WriteLine(e.Message + e.InnerException?.Message);
            }
        }
Esempio n. 5
0
 private void GameService(NetworkGameMessage serverMessage)
 {
     if (serverMessage.operationName == "pixelUpdate")
     {
         try
         {
             Pixels updatedPixels = JsonConvert.DeserializeObject <Pixels>(serverMessage.datamembers[0]);
             pixelUpdateCallback(updatedPixels);
         }
         catch (JsonException e)
         {
             ErrorDebugMessage(e, "Error happened while processing json - service game - operation pixelUpdate:\n");
         }
         catch (Exception e)
         {
             ErrorDebugMessage(e, "Unknown Error happened while calling service game - operation pixelUpdate:\n");
         }
     }
 }
Esempio n. 6
0
        public void SendChatMessage(string message)
        {
            if (tcpClient == null)
            {
                return;
            }
            if (tcpClient.Connected == false)
            {
                tcpClient.Dispose();
                Debug.LogWarning(" ------- not connected to server!");

                InitGameClient(ipAdress, serverPort, userName);
            }

            try
            {
                var chatMessage = new ChatMessage()
                {
                    timestamp = DateTime.Now,
                    user      = userName,
                    message   = message
                };

                var gameMessage = new NetworkGameMessage()
                {
                    serviceName   = "chat",
                    operationName = "message",
                    datamembers   = new List <string> {
                        chatMessage.AsJsonString
                    }
                };
                var bytes = gameMessage.AsJsonBytes;

                var stream = tcpClient.GetStream();
                stream.Write(bytes, 0, bytes.Length);
            }
            catch (IOException e)
            {
                Debug.Log(e.Message + e.InnerException?.Message);
            }
        }
Esempio n. 7
0
 internal void ServerConnected()
 {
     SendMessageToBrowser("server connected");
     // todo :: send join message
     try
     {
         NetworkGameMessage networkMessage = new NetworkGameMessage()
         {
             serviceName   = "chat",
             operationName = "join",
             datamembers   = new List <string> {
                 JsonConvert.SerializeObject(userName)
             }
         };
         SendNetworkMessageToServer(networkMessage.AsJsonString);
     }
     catch (JsonException e)
     {
         Console.WriteLine(e.Message + e.InnerException?.Message);
     }
 }
Esempio n. 8
0
 // todo :: fancy interface something to autohandle/semi-autohandle operations and their parameters.
 private void ChatService(NetworkGameMessage serverMessage)
 {
     if (serverMessage.operationName == "message")
     {
         try
         {
             ChatMessage message = JsonConvert.DeserializeObject <ChatMessage>(serverMessage.datamembers[0]);
             SendMessageToBrowser("message from: " + message.user + " - " + message.message);
             messageCallback(message);
         }
         catch (JsonException e)
         {
             ErrorDebugMessage(e, "Error happened while processing json - service chat - operation join:\n");
         }
         catch (Exception e)
         {
             ErrorDebugMessage(e, "Unknown Error happened while calling service chat - operation message:\n");
         }
     }
     else if (serverMessage.operationName == "join")
     {
         try
         {
             ChatMessage message = JsonConvert.DeserializeObject <ChatMessage>(serverMessage.datamembers[0]);
             userjoinCallback(message);
         }
         catch (JsonException e)
         {
             ErrorDebugMessage(e, "Error happened while processing json - service chat - operation join:\n");
         }
         catch (Exception e)
         {
             ErrorDebugMessage(e, "Unknown Error happened while calling service chat - operation message:\n");
         }
     }
     else
     {
         // todo : unknown operation, just skip could be spam
     }
 }
Esempio n. 9
0
            public bool SendMessage(string message)
            {
                if (tcpClient.Connected == false)
                {
                    tcpClient.Dispose();
                    Console.WriteLine(" ------- not connected to server!");

                    InitTcpGameClient();
                    Console.WriteLine();
                }

                try
                {
                    var chatMessage = new ChatMessage()
                    {
                        timestamp = DateTime.Now,
                        user      = userName,
                        message   = message
                    };

                    var gameMessage = new NetworkGameMessage()
                    {
                        serviceName   = "chat",
                        operationName = "message",
                        datamembers   = new List <string> {
                            chatMessage.AsJsonString
                        }
                    };
                    var bytes = gameMessage.AsJsonBytes;

                    var stream = tcpClient.GetStream();
                    stream.Write(bytes);
                    return(true);
                }
                catch (IOException e)
                {
                    Console.WriteLine(e.Message + e.InnerException?.Message);
                    return(false);
                }
            }
Esempio n. 10
0
        public void SendChatMessage(string message)
        {
            SendMessageToBrowser("send chatmessage");
            // todo :: "re"ConnectToServer?

            ChatMessage chatMessage = new ChatMessage()
            {
                timestamp = DateTime.Now,
                user      = userName,
                message   = message
            };

            NetworkGameMessage networkMessage = new NetworkGameMessage()
            {
                serviceName   = "chat",
                operationName = "message",
                datamembers   = new List <string> {
                    chatMessage.AsJsonString
                }
            };

            SendNetworkMessageToServer(networkMessage.AsJsonString);
        }