void GetNetworkGameManager() { if (_netMgr == null) { _netMgr = GameObject.Find("NetworkGameManager").GetComponent <NetworkGameManager>(); } }
private void RestartGame() { NetworkGameManager.StopServer(); Destroy(GameObject.Find("Network Manager")); SceneManager.LoadScene(0); }
// Start is called before the first frame update void Start() { _networkGameManager = FindObjectOfType <NetworkGameManager>(); nodesOnPiece = new List <Transform>(); // placedTrackPieces = new List<GameObject>(); GetNextNodeList(); }
private bool MovePlayer() { if (movingPathTiles.Count <= 1) { return(false); } var oldPlayerTile = PlayingAreaController.tiles[currentPlayer.GetRow(), currentPlayer.GetCol()].GetComponent <Tile>(); oldPlayerTile.objectOnTile = null; var newPlayerTile = PlayingAreaController.tiles[movingPathTiles[movingPathTiles.Count - 1].GetRow(), movingPathTiles[movingPathTiles.Count - 1].GetCol()].GetComponent <Tile>(); if (newPlayerTile.objectOnTile != null) { if (newPlayerTile.objectOnTile.GetComponent <Diamond>() != null) { currentPlayer.UpdateNumOfDiamonds(1); Destroy(newPlayerTile.objectOnTile); } else if (newPlayerTile.objectOnTile.GetComponent <Player>() != null) { NetworkGameManager.SendMessageToClient("TileOccupied", playerTrun); return(false); } } currentPlayer.SetPlayerPos(movingPathTiles[movingPathTiles.Count - 1].GetRow(), movingPathTiles[movingPathTiles.Count - 1].GetCol()); newPlayerTile.objectOnTile = currentPlayer.gameObject; return(true); }
public void OnPhotonInstantiate(PhotonMessageInfo info) { Debug.Log("Player #" + NetworkGameManager.localPlayerIndex + " received OnPhotonInstantiate callback from Player #" + NetworkGameManager.PlayerIndex(info.Sender)); info.Sender.TagObject = gameObject; }
private void Start() { networkIdentity = GetComponent <NetworkIdentity>(); weaponHandler = GetComponent <WeaponHandler>(); NetworkGameManager networkGameManager = FindObjectOfType <NetworkGameManager>(); if (networkGameManager && isServer) { networkGameManager.RpcRegisterPlayer(); } rb = GetComponent <Rigidbody>(); Disable(); StopAllCoroutines(); if (!isLocalPlayer) { MeshRenderer[] meshRenderers = GetComponentsInChildren <MeshRenderer>(); foreach (MeshRenderer meshRenderer in meshRenderers) { meshRenderer.material.color = Color.black; } } else { GetComponentInChildren <HealthIndicator>().gameObject.SetActive(false); GameObject playerHealthUI = Instantiate(localPlayerHealth.gameObject) as GameObject; playerHealthUI.GetComponent <LocalPlayerHealth>().Init(GetComponent <CharacterDamageable>()); InitPlayerStartingPosition(); InitDisconnectButton(); } }
/// <summary> /// ローカルサーバーとして接続 /// </summary> public IEnumerator ConnectLocalServer() { Debug.Log("Start local server"); NetworkGameManager nm = NetworkGameManager.Instance; nm.networkPort = nm.DefaultNetworkPort; // 初期化 nm.Discovery.Initialize(); // サーバーとして開始 if (nm.Discovery.StartAsServer() && nm.StartHost() != null) { // メンバーが揃うまで待機 while (NetworkGameManager.Instance.PlayerCount < NetworkGameManager.Instance.matchSize) { yield return(null); } nm.Discovery.StopBroadcast(); // ゲーム開始 StartCoroutine(StartGame(true)); } else { m_MatchingCoroutine = null; yield return(CancelMatch()); } }
public void EndMinigame() { NetworkGameManager.SendMessageToAllClients("Loading"); ShowTimeResluts(); SaveMinigameResults(); StartCoroutine(LoadEndMingame()); }
private void Awake() { if (instance == null) { instance = this; } CreatePlayerConnection(); }
private void BackToOptionMenu() { currentGameState = GameState.Transitioning; NetworkGameManager.SendMessageToClient("Back", playerTrun); currentGameState = GameState.OptionMenu; }
private IEnumerator BackToMainGame() { yield return(new WaitForSeconds(WAIT_SEC)); SceneManager.UnloadSceneAsync(3); NetworkGameManager.SendMessageToAllClients("Back"); GameController.EndMinigame(); }
public void Init(Color color, NetworkGameManager owner) { this.owner = owner; MeshRenderer meshRend = GetComponent <MeshRenderer>(); meshRend.sharedMaterial.color = color; }
public void ReceiveUpdateTimer(NWMTimerUpdate timerData) { if (!network_GM) { network_GM = GameObject.Find("NetworkGameManager").GetComponent <NetworkGameManager>(); } network_GM.TimerManager.UpdateTimerUI(timerData.seconds); }
/// <summary> /// マッチング /// </summary> public IEnumerator Matching() { Debug.Log("Start global match"); NetworkGameManager nm = NetworkGameManager.Instance; nm.networkPort = NetworkGameManager.Instance.DefaultNetworkPort; // マッチ開始 if (nm.matchMaker == null) { nm.StartMatchMaker(); } // ルーム検索 yield return(nm.FindMatch()); // ルーム参加 yield return(nm.JoinMatch()); // ルーム未参加ならルーム作成 if (!nm.IsJoinedMatch) { yield return(nm.CreateMatch()); // ルーム作成に失敗したらリスタート if (!nm.IsCreatedMatch) { nm.StopMatchMaker(); StartCoroutine(m_MatchingCoroutine = Matching()); yield break; } } // メンバーが揃うまで待機 float waitTime = m_OtherPlayerCloneWaitTime; while (NetworkGameManager.Instance.PlayerCount < nm.matchSize) { // 自分以外のプレイヤーが一定時間いなければ退室 if (nm.IsJoinedMatch && waitTime < 0 && NetworkGameManager.Instance.PlayerCount <= 1) { Debug.LogWarning("Host player not found"); yield return(nm.DropMatch()); StartCoroutine(m_MatchingCoroutine = Matching()); yield break; } waitTime -= Time.deltaTime; yield return(null); } // ゲーム開始 StartCoroutine(StartGame(true)); m_MatchingCoroutine = null; }
private static void StartNewTurn() { currentGameState = GameState.Transitioning; currentPlayer = PlayingAreaController.players[playerTrun].GetComponent <Player>(); currentGameState = GameState.OptionMenu; NetworkGameManager.SendMessageToClient("StartTurn", playerTrun); }
// Use this for initialization void Start() { GameController.SetNewMinigameManager(this); ChooseRandomMinigame(); InitializePlayersReady(); SetupMinigameTitleAndDescription(); NetworkGameManager.SendMessageToAllClients("Ready?"); }
//Wake void Awake() { if (!_instance) { _instance = this; } _discardPileAdventure = new Deck(""); _discardPileStory = new Deck(""); _adventureDeck = new Deck("Adventure"); _storyDeck = new Deck("Story"); }
public void Update() { if (!nwgm) { nwgm = GameObject.Find("NetworkGameManager").GetComponent <NetworkGameManager>(); } if (!client && !nwgm.game_finished) { client = GameObject.Find("ClientNetworkManager").GetComponent <ClientNetwork>(); } }
public override void OnServerSceneChanged(string sceneName) { var gmPrefab = Instantiate(GamemanagerPrefab); NetworkServer.Spawn(gmPrefab); NetworkGameManager = gmPrefab.GetComponent <NetworkGameManager>(); NetworkGameManager.Set(); base.OnServerSceneChanged(sceneName); }
public void UpdateNumOfDiamonds(int diamond) { numOfDiamonds += diamond; if (numOfDiamonds == GameController.DIAMOND_WIN_COUNT) { GameController.someoneWon = true; GameController.winner = playerId; } NetworkGameManager.SendMessageToClient("Diamonds|" + numOfDiamonds, playerId); }
// Use this for initialization void Start() { GameController.SetNewMinigameManager(this); playerStopCount = 0; timeStoped = new float[NetworkGameManager.playerCount]; resultOffset = new Vector3(Screen.width / 2, Screen.height / 4, 0f); NetworkGameManager.SendMessageToAllClients("Minigame|" + (GameController.minigameId - 1)); StartMinigame(); }
// Use this for initialization void Start() { NetworkGameManager.SetNewGameManager(this); playingAreaSize = Mathf.RoundToInt(Mathf.Sqrt(PlayingAreaController.tiles.Length)); playerTrun = 0; numOfPlayers = NetworkGameManager.playerCount; someoneWon = false; playerTurnText.text = "Player" + (playerTrun + 1); StartNewTurn(); }
public void CmdAssignSkill(int index) { AssignedSkillIndex = index; int commanderIndex = NetworkGameManager.GetCommanderCharacterIndex(characterIndex); NetworkPlayerCharacter commanderNetworkPlayerCharacter = NetworkGameManager.sNetworkPlayerCharacters [0]; for (int i = 1; i < NetworkGameManager.sNetworkPlayerCharacters.Count; i++) { if (NetworkGameManager.sNetworkPlayerCharacters [i].characterIndex == commanderIndex) { commanderNetworkPlayerCharacter = NetworkGameManager.sNetworkPlayerCharacters [i]; } } commanderNetworkPlayerCharacter.CommandSkill(GetCommandString(characterIndex, index)); }
/// <summary> /// ローカルクライアントとして接続 /// </summary> public IEnumerator ConnectLocalClient() { Debug.Log("Start local client"); NetworkGameManager nm = NetworkGameManager.Instance; nm.networkPort = nm.DefaultNetworkPort; // 初期化 nm.Discovery.Initialize(); // クライアントとして開始 if (nm.Discovery.StartAsClient()) { // サーバー検索 while (nm.Discovery.broadcastsReceived == null || nm.Discovery.broadcastsReceived.Count == 0) { yield return(null); } // アドレスを設定して開始 foreach (var results in nm.Discovery.broadcastsReceived) { string address = results.Value.serverAddress; address = address.Substring(address.LastIndexOf(':') + 1); nm.networkAddress = address; nm.StartClient(); break; } // メンバーが揃うまで待機 while (NetworkGameManager.Instance.PlayerCount < NetworkGameManager.Instance.matchSize) { yield return(null); } nm.Discovery.StopBroadcast(); // ゲーム開始 StartCoroutine(StartGame(true)); } else { m_MatchingCoroutine = null; yield return(CancelMatch()); } }
private void Update() { current_tick += 1 * Time.deltaTime; UpdateMessage(); if (in_lobby) { UpdateClientLobbyScene(); } else if (in_game) { if (network_GM == null) { network_GM = GameObject.Find("NetworkGameManager").GetComponent <NetworkGameManager>(); } } }
public void Awake() { // Started from the wrong scene? Jump back to menu if (!PhotonNetwork.connected) { SceneManager.LoadScene("Menu"); return; } I = this; // Calculate camera/game bounds Camera cam = Camera.main; float height = cam.orthographicSize; float width = height * cam.aspect; gameBounds = new Rect(-width, -height, width * 2f, height * 2f); }
IEnumerator CountDown() { while (_waitingTime > 0) { _waitingTime -= 1; _text.text = " Loading... " + _waitingTime; yield return(new WaitForSecondsRealtime(1)); } if (gameObject.activeSelf) { NetworkGameManager nm = FindObjectOfType <NetworkGameManager>(); nm.ChangeControlsState(true); nm.loading = false; gameObject.SetActive(false); } }
public void SetupClientGrid(int size, NetworkGameManager manager) { if (!in_editor) { network_manager = manager; } grid_size = size; grid_base_objects = new List <List <GameObject> >(); trackNodePos = new List <Vector2>(); grid_list = new List <List <GridNode> >(); visual_tracks = new List <List <GameObject> >(); for (int y = 0; y < size; y++) { List <GridNode> row_list = new List <GridNode>(); for (int x = 0; x < size; x++) { GridNode node = new GridNode(); node.x = x; node.y = y; node.player_id = -1; node.tile_type = 0; node.tile_y_rotation = 0.0f; row_list.Add(node); } grid_list.Add(row_list); } for (int y = 0; y < size; y++) { List <GameObject> base_rows = new List <GameObject>(); List <GameObject> tile_rows = new List <GameObject>(); for (int x = 0; x < size; x++) { GameObject base_object = Instantiate(Resources.Load("Prefabs/Base")) as GameObject; base_object.transform.parent = transform; Vector3 position = new Vector3(transform.position.x + x, transform.position.y, transform.position.z + y); base_object.transform.position = position; base_object.name = "Base Tile " + y + " " + x; base_rows.Add(base_object); tile_rows.Add(null); } grid_base_objects.Add(base_rows); visual_tracks.Add(tile_rows); } }
public void ReceiveUserCount(NWMUserCount user_counter) { if (connected_user_count == -1) { connected_user_count = user_counter.count; Debug.Log("NetworkCalled"); if (!network_GM) { network_GM = GameObject.Find("NetworkGameManager").GetComponent <NetworkGameManager>(); } if (!AR) { network_GM.SetupScene(); network_GM.AssignClientPlayer(player_id); network_GM.AssignNetworkPlayer(connected_user_count); } } }
public override void Initialize() { HudOrigin = new Point(FinalBomber.Instance.GraphicsDevice.Viewport.Width - 234, 0); // Launch the dedicated server as host _serverProcess = new Process { StartInfo = { FileName = "Server.exe", Arguments = "COUCOU", //WindowStyle = ProcessWindowStyle.Hidden } }; //_serverProcess.Start(); _gameManager = GameServer.Instance.GameManager; _gameManager.AddPlayers(); base.Initialize(); // Server events GameServer.Instance.End += GameServer_End; HudOrigin = new Point(GraphicsDevice.Viewport.Width - 234, 0); HudTopSpace = 15; HudMarginLeft = 15; ScoresWindowBox = new WindowBox(WindowSkin, new Vector2(HudOrigin.X, HudOrigin.Y), new Point(GraphicsDevice.Viewport.Width - (HudOrigin.X), HudTopSpace + _gameManager.Players.Count * Config.HUDPlayerInfoSpace + 15)); TimerWindowBox = new WindowBox(WindowSkin, new Vector2(HudOrigin.X, ScoresWindowBox.Size.Y), new Point(GraphicsDevice.Viewport.Width - HudOrigin.X, 40)); _gameManager.NetworkManager.AddPlayer += ResizeHud; }
void Awake() { sInstance = this; }